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*Pathfinder & Starfinder
Sequence of a Mind Flayer attack
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<blockquote data-quote="Da Man" data-source="post: 963473" data-attributes="member: 1998"><p>I absolutely agree that the rules do not specifically deal with a situation like this, but it is my goal to use the rules to answer my question (vs. a house rule.) I did contemplate starting this in the House Rule thread, but I'm not really all that interested in introducing completely new mechanics.</p><p></p><p>The crux of the matter is that I am looking for someone who might have a way to read a current rule that could make it apply to this situation.</p><p></p><p>As an example, a poster might have given an example of how disarm may have worked in this situation, wherein the tentacle is a weapon.</p><p></p><p>Someone did do a good one with the Bull Rush above. There is no 'specific' rule for what would happen should someone bullrush a Mind Flayer attached to a target, but that DM did a superb job (in my opinion) of coming up with a way to deal with it which might bring about heroic flare.</p><p></p><p>There is also the Trip action, which may actually be better as I picture the savior pulling the damnable tentacle off of the pc's head.</p><p></p><p>I am hoping for other 'rules' suggestion.</p><p></p><p>Heh...and by the way...the Mind Flayers are the least of their worries=) (in fact, to this group, they are hardly as deadly as you imply, or at least compared to what has enlsaved the Flayers and is the real enemy of this adventure) You can be sure that I do not come here to find ways to NOT kill my players. I gleefully slay them in a heartbeat. But, that said, I also get great enjoyment out of heroic, last minute actions that save the day=)</p></blockquote><p></p>
[QUOTE="Da Man, post: 963473, member: 1998"] I absolutely agree that the rules do not specifically deal with a situation like this, but it is my goal to use the rules to answer my question (vs. a house rule.) I did contemplate starting this in the House Rule thread, but I'm not really all that interested in introducing completely new mechanics. The crux of the matter is that I am looking for someone who might have a way to read a current rule that could make it apply to this situation. As an example, a poster might have given an example of how disarm may have worked in this situation, wherein the tentacle is a weapon. Someone did do a good one with the Bull Rush above. There is no 'specific' rule for what would happen should someone bullrush a Mind Flayer attached to a target, but that DM did a superb job (in my opinion) of coming up with a way to deal with it which might bring about heroic flare. There is also the Trip action, which may actually be better as I picture the savior pulling the damnable tentacle off of the pc's head. I am hoping for other 'rules' suggestion. Heh...and by the way...the Mind Flayers are the least of their worries=) (in fact, to this group, they are hardly as deadly as you imply, or at least compared to what has enlsaved the Flayers and is the real enemy of this adventure) You can be sure that I do not come here to find ways to NOT kill my players. I gleefully slay them in a heartbeat. But, that said, I also get great enjoyment out of heroic, last minute actions that save the day=) [/QUOTE]
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