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Sequestered Orbs and Tattoos
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<blockquote data-quote="Eric Finley" data-source="post: 4791957" data-attributes="member: 83401"><p>They (the orbs) are a neat enough idea that they would still be a very interesting addition to a game if done right. Good concept is worth a lot, if you can make it work. In the prior thread, IIRC, it was suggested that they be consumable, not multiple-use items, or else have some comparable limit (if used again, by anyone, before you gain a level, progressively bad things happen); that would help a lot. Bringing everyone on the battlefield into the orb would also help (obviously this would require bigger maps, or else a limit on which encounters it could be used in); alternately, bringing the caster plus (say) 2d6 randomly chosen creatures in the encounter would be interesting and hard enough to predict that you'd probably see it used in desperate straits rather than as a tactic.</p><p></p><p>In other words, I think it's worth trying to get them right, even though they're horrendous right now, because the concept itself is powerful.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4791957, member: 83401"] They (the orbs) are a neat enough idea that they would still be a very interesting addition to a game if done right. Good concept is worth a lot, if you can make it work. In the prior thread, IIRC, it was suggested that they be consumable, not multiple-use items, or else have some comparable limit (if used again, by anyone, before you gain a level, progressively bad things happen); that would help a lot. Bringing everyone on the battlefield into the orb would also help (obviously this would require bigger maps, or else a limit on which encounters it could be used in); alternately, bringing the caster plus (say) 2d6 randomly chosen creatures in the encounter would be interesting and hard enough to predict that you'd probably see it used in desperate straits rather than as a tactic. In other words, I think it's worth trying to get them right, even though they're horrendous right now, because the concept itself is powerful. [/QUOTE]
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