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Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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<blockquote data-quote="Seravin" data-source="post: 1035242" data-attributes="member: 6783"><p>Hey,</p><p>I'm back from vacation. The Grand Canyon was a blast. One of these days I may have to set an adventure in a vast rift filled with the temples of the gods. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>Unfortunately, all that coolness prevented me from getting any updates started. Soon though.</p><p></p><p>For those who are interested, I revised the last post. It seems I dropped a fairly significant fight before the party went down the stairs and fought Ranchefus. The majority of the changes were near the top and I made a couple changes at the bottom that were less significant.</p><p></p><p>Wynter Wolf - Welcome to the boards and feel free to drop your two cents in.</p><p></p><p>Cappellan - Thanks for the praise, I truly appreciate it. I'm not the writer I wish I was, but I'm glad that I appear to be on the right road.</p><p>As for my comments on the module, I like it. I've been wanting to run it for several years now but for one reason or another wasn't able to. I even had lead-ins to it from previous games, but no one had ever gotten around to investigating them. <shrug>. </p><p>From the DM's persepective it has most everything I wanted from a campaign - which it is.</p><p>Epic Plot - check</p><p>Framework for adventure locale - check</p><p>Easy to integrate with my current world - check</p><p>Mind Flayers - check</p><p>Cool encounters - check</p><p>Opportunity for role-playing - check</p><p></p><p>Downsides include:</p><p>It's for 2nd Edition so conversion of some sort is necessary - which brings it's own set of problems to the table.</p><p>The 2nd third of the module can be tediously long.</p><p>Overall, the module just provides a framework - it needs a lot of fleshing out to be put in a campaign setting.</p><p></p><p>In the end, conversion isn't really the problem. There are only two choices for converting. Either keep monsters and treasure as-is and convert basic stats <em>or</em> try to convert completely to 3rd edition rules, toning down monsters and treasure to whatever level the party is at by the time they reach the encounter. </p><p>I went with the former style and as a result the party has had a huge amount of treasure on hand. Fortunately for me, they're sinking it into a keep.</p><p>Monster conversions aren't that tough as I think everything has been converted in one source or another - but dealing with the number of monsters has been challenging. One encounter has some 40+ trolls. The saving grace of that encounter is that they're scattered across some huge caverns and two tribes. My group was smart enough to use hit and run tactics but it took forever.</p><p>What's staring me in the face right now is that because of the monster numbers, the party has access to 8th level spells. That puts a serious spin on the later encounters in Book 2 - where the expected party level was probably around 10-12 (2nd edition). In retrospect I should have slowed XP advancement from 12th level onward.</p><p>Overall though it's been fun.</p><p></p><p>As a player, were you guys playing 2nd or 3rd edition? How far did you get? Did you make it to the City of the Glass Pool (where my players are right now)? There are certainly some frustrating places that can be found throughout the module, some of them more frustrating than others depending on the DM's and player's style.</p><p></p><p>If you're not currently playing (or have gotten past the City of the Glass Pool), I'd be happy to send you my notes. They're really just in a diary format right now. Just email me and I'll send them to you.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1035242, member: 6783"] Hey, I'm back from vacation. The Grand Canyon was a blast. One of these days I may have to set an adventure in a vast rift filled with the temples of the gods. :cool: Unfortunately, all that coolness prevented me from getting any updates started. Soon though. For those who are interested, I revised the last post. It seems I dropped a fairly significant fight before the party went down the stairs and fought Ranchefus. The majority of the changes were near the top and I made a couple changes at the bottom that were less significant. Wynter Wolf - Welcome to the boards and feel free to drop your two cents in. Cappellan - Thanks for the praise, I truly appreciate it. I'm not the writer I wish I was, but I'm glad that I appear to be on the right road. As for my comments on the module, I like it. I've been wanting to run it for several years now but for one reason or another wasn't able to. I even had lead-ins to it from previous games, but no one had ever gotten around to investigating them. <shrug>. From the DM's persepective it has most everything I wanted from a campaign - which it is. Epic Plot - check Framework for adventure locale - check Easy to integrate with my current world - check Mind Flayers - check Cool encounters - check Opportunity for role-playing - check Downsides include: It's for 2nd Edition so conversion of some sort is necessary - which brings it's own set of problems to the table. The 2nd third of the module can be tediously long. Overall, the module just provides a framework - it needs a lot of fleshing out to be put in a campaign setting. In the end, conversion isn't really the problem. There are only two choices for converting. Either keep monsters and treasure as-is and convert basic stats [i]or[/i] try to convert completely to 3rd edition rules, toning down monsters and treasure to whatever level the party is at by the time they reach the encounter. I went with the former style and as a result the party has had a huge amount of treasure on hand. Fortunately for me, they're sinking it into a keep. Monster conversions aren't that tough as I think everything has been converted in one source or another - but dealing with the number of monsters has been challenging. One encounter has some 40+ trolls. The saving grace of that encounter is that they're scattered across some huge caverns and two tribes. My group was smart enough to use hit and run tactics but it took forever. What's staring me in the face right now is that because of the monster numbers, the party has access to 8th level spells. That puts a serious spin on the later encounters in Book 2 - where the expected party level was probably around 10-12 (2nd edition). In retrospect I should have slowed XP advancement from 12th level onward. Overall though it's been fun. As a player, were you guys playing 2nd or 3rd edition? How far did you get? Did you make it to the City of the Glass Pool (where my players are right now)? There are certainly some frustrating places that can be found throughout the module, some of them more frustrating than others depending on the DM's and player's style. If you're not currently playing (or have gotten past the City of the Glass Pool), I'd be happy to send you my notes. They're really just in a diary format right now. Just email me and I'll send them to you. [/QUOTE]
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