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Story Hour
Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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<blockquote data-quote="Seravin" data-source="post: 1969758" data-attributes="member: 6783"><p>I was going through some paperwork this morning and found the original adventure write-up for this arc that made me realize I had forgotten a few things about this session. I suspect my players would say 'whatever' but I'm something of a completist when it comes to stories. Fortunately my girlfriend puts up with it pretty well.</p><p></p><p>As I said earlier these write ups are from a combination of in-game notes and memory, which were only briefly detailed during the first year or so. All of the events described pretty much happened (in game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) but the dialog is almost completely made up unless a player said something that particularly stuck. Still and all I think I'm doing pretty good considering my game notes for the first 150+ days fit on 13 pages.</p><p></p><p>For example, my notes for the last few posts consist of:</p><p><em>The group talks to Kellron, letting him know what’s going on. He determines it’s best to find the man Kestral described to Grandal as the person who paid her to let them into his house.</em></p><p><em>Eventually they find the man and cart him off to a safe house. Kestral then poses as the man and makes her way around the city – guarded by her friends.</em></p><p><em>Eventually the group is ambushed by a group of assassins, including a sorceror, a fighter, and two professionals. The party captures one assassin and every one else flees.</em></p><p><em>Interrogation reveals that the thieves guild is located near the two suspected warehouses.</em></p><p><em>After conferring, Ashimar and Kellron go to the Guardhouse to talk with someone in charge. They turn over the assassin and convince the Lieutenant the place needs to be investigated – if only for non-taxed gambling.</em></p><p><em>A little later the party descends upon the illegal gambling den. They sneak the lieutenant in and show him the gambling going on and he starts his raid. The rest of the party descends into the thief-den, meeting very little resistance.</em></p><p><em>Eventually after overcoming many traps and guardians the party finds the vault and loots everything from it. </em> :\ </p><p></p><p>Memory fills in the rest.</p><p></p><p>So this morning I went looking for the vault notes so I could write up the next installment and I find my hand drawn maps and notes I had made to run through the encounters. I had forgotten I had these. To be fair my memory was pretty accurate.</p><p></p><p>Except for the hallway trap that released the Insanity Mist, the two (not one) will o'wisps that gave the party pause, the water filling the tunnel just beyond the trap door, and the bound air elemental that was in the last small room before the water filled cavern. </p><p>It's amazing how looking at the notes triggered more memories of that session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>Normally I'd just update the chapter and let folks know; but as I'm going on vacation in a couple days and I want to complete this arc before leaving, I'm just going to leave things as they are and proceed to the next installment. Hopefully I'll find the time to re-do The Fourth Basement chapter while I'm gone.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1969758, member: 6783"] I was going through some paperwork this morning and found the original adventure write-up for this arc that made me realize I had forgotten a few things about this session. I suspect my players would say 'whatever' but I'm something of a completist when it comes to stories. Fortunately my girlfriend puts up with it pretty well. As I said earlier these write ups are from a combination of in-game notes and memory, which were only briefly detailed during the first year or so. All of the events described pretty much happened (in game :) ) but the dialog is almost completely made up unless a player said something that particularly stuck. Still and all I think I'm doing pretty good considering my game notes for the first 150+ days fit on 13 pages. For example, my notes for the last few posts consist of: [i]The group talks to Kellron, letting him know what’s going on. He determines it’s best to find the man Kestral described to Grandal as the person who paid her to let them into his house. Eventually they find the man and cart him off to a safe house. Kestral then poses as the man and makes her way around the city – guarded by her friends. Eventually the group is ambushed by a group of assassins, including a sorceror, a fighter, and two professionals. The party captures one assassin and every one else flees. Interrogation reveals that the thieves guild is located near the two suspected warehouses. After conferring, Ashimar and Kellron go to the Guardhouse to talk with someone in charge. They turn over the assassin and convince the Lieutenant the place needs to be investigated – if only for non-taxed gambling. A little later the party descends upon the illegal gambling den. They sneak the lieutenant in and show him the gambling going on and he starts his raid. The rest of the party descends into the thief-den, meeting very little resistance. Eventually after overcoming many traps and guardians the party finds the vault and loots everything from it. [/i] :\ Memory fills in the rest. So this morning I went looking for the vault notes so I could write up the next installment and I find my hand drawn maps and notes I had made to run through the encounters. I had forgotten I had these. To be fair my memory was pretty accurate. Except for the hallway trap that released the Insanity Mist, the two (not one) will o'wisps that gave the party pause, the water filling the tunnel just beyond the trap door, and the bound air elemental that was in the last small room before the water filled cavern. It's amazing how looking at the notes triggered more memories of that session. :o Normally I'd just update the chapter and let folks know; but as I'm going on vacation in a couple days and I want to complete this arc before leaving, I'm just going to leave things as they are and proceed to the next installment. Hopefully I'll find the time to re-do The Fourth Basement chapter while I'm gone. [/QUOTE]
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Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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