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Story Hour
Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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<blockquote data-quote="Seravin" data-source="post: 2814147" data-attributes="member: 6783"><p>Quote:</p><p></p><p></p><p></p><p>Well, as AsEver pointed out, the intrigue isn't quite mine. This was a high-level take-off on the Speaker in Dreams module. The structure of the module is pretty good and it happened to fit with what I wanted to do.</p><p></p><p>When I settled on using the base structure of the moduel I at first wanted to use demons and such; but I couldn't make it work. I spent 2-3 weeks (off and on) worrying away at how to make it work. Then I started to make changes to my initial idea and suddenly ended up with LE monsters.</p><p></p><p>The thing is that LE monsters work together pretty well and have the charm-type powers. I already knew I was working with illithid, so I knew I had to use them, and the illithid really wouldn't work <em>with </em>anything too chaotic (use, yes. ally with, no).</p><p></p><p>I still can't believe how fast AsEver pegged to the origin though. That was like magic; but she correctly sussed out that the power-players were being steadily taken out, just like the time in Blasingdale. With her 18 Intelligence, I didn't really have any problem with Kestral running with a similar hunch who had at least heard of the events in Blasingdale.</p><p></p><p>Still, I wish I could have altered the timing somewhat. This session represents the last session before the action started (one small post to go). I had already started to sense the boredom and had resolved to speed things up by this point. Later after the game, Jared's player and I talked and he confirmed that he was bored. So in about two posts we'll shift gears with a fireball.</p><p></p><p>One of the odd things about our gaming group, which most people who post here don't seem to experience, is that about one session in six turns out to be an admin session. Partly this is due to dealing with the technical problems of a web-based game. Mostly it's that we don't spend any time out of session doing anything like levelling or what not.</p><p></p><p>So when folks left the underdark there was a session for levelling, deciding what loot to sell, figuring out what to do with downtime, etc. The next session was the scenes at the Blue Gorgon and some miscellaneous information gathering. Then the third session was more info-gathering.</p><p></p><p>So there was a fair amount of die rolls for the social stuff, but the only fight in three games was with some throw-away watch-folk.</p><p>At least I learned a bit from all of this. The biggest thing was using email to deal with events between sessions (splitting loot, decisions on what to sell, basic info rolls, etc). We still have that one session in six (or so) that's still mostly admin, but it doesn't happen much more often than that now.</p></blockquote><p></p>
[QUOTE="Seravin, post: 2814147, member: 6783"] Quote: Well, as AsEver pointed out, the intrigue isn't quite mine. This was a high-level take-off on the Speaker in Dreams module. The structure of the module is pretty good and it happened to fit with what I wanted to do. When I settled on using the base structure of the moduel I at first wanted to use demons and such; but I couldn't make it work. I spent 2-3 weeks (off and on) worrying away at how to make it work. Then I started to make changes to my initial idea and suddenly ended up with LE monsters. The thing is that LE monsters work together pretty well and have the charm-type powers. I already knew I was working with illithid, so I knew I had to use them, and the illithid really wouldn't work [I]with [/I]anything too chaotic (use, yes. ally with, no). I still can't believe how fast AsEver pegged to the origin though. That was like magic; but she correctly sussed out that the power-players were being steadily taken out, just like the time in Blasingdale. With her 18 Intelligence, I didn't really have any problem with Kestral running with a similar hunch who had at least heard of the events in Blasingdale. Still, I wish I could have altered the timing somewhat. This session represents the last session before the action started (one small post to go). I had already started to sense the boredom and had resolved to speed things up by this point. Later after the game, Jared's player and I talked and he confirmed that he was bored. So in about two posts we'll shift gears with a fireball. One of the odd things about our gaming group, which most people who post here don't seem to experience, is that about one session in six turns out to be an admin session. Partly this is due to dealing with the technical problems of a web-based game. Mostly it's that we don't spend any time out of session doing anything like levelling or what not. So when folks left the underdark there was a session for levelling, deciding what loot to sell, figuring out what to do with downtime, etc. The next session was the scenes at the Blue Gorgon and some miscellaneous information gathering. Then the third session was more info-gathering. So there was a fair amount of die rolls for the social stuff, but the only fight in three games was with some throw-away watch-folk. At least I learned a bit from all of this. The biggest thing was using email to deal with events between sessions (splitting loot, decisions on what to sell, basic info rolls, etc). We still have that one session in six (or so) that's still mostly admin, but it doesn't happen much more often than that now. [/QUOTE]
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Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)
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