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Serenity Role Playing Game. What is the good, the bad, and the ugly?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 4159503" data-attributes="member: 2810"><p>The skill system blows, but is probably fixable with some GM work. The combat system is a little wonky in that there's out-of-turn reactive actions that impact your next turn, which can lead to mistakes and confusion. It's classless (which is neutral) but character progression looks like it would be very slow to people used to 3e. The ships-as-characters bit is nice, and some of the rules for space stuff would probably work ok. The best thing about the book is the Chinese swearing dictionary in the back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can think of a half-dozen systems I'd use before that one to run a Firefly game. And there isn't even really enough background info on the 'verse to make it a good sourcebook to fill in the gaps in the series (or explain away inconsistencies). The production values are good, though.</p><p></p><p>Personally, although I got a couple good gameday games out of it, it wasn't really worthy the money. You'd be better of using some other system (Savage Worlds, or HeX, or even SWSE) and mining the numerous fan websites for source material.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 4159503, member: 2810"] The skill system blows, but is probably fixable with some GM work. The combat system is a little wonky in that there's out-of-turn reactive actions that impact your next turn, which can lead to mistakes and confusion. It's classless (which is neutral) but character progression looks like it would be very slow to people used to 3e. The ships-as-characters bit is nice, and some of the rules for space stuff would probably work ok. The best thing about the book is the Chinese swearing dictionary in the back :) I can think of a half-dozen systems I'd use before that one to run a Firefly game. And there isn't even really enough background info on the 'verse to make it a good sourcebook to fill in the gaps in the series (or explain away inconsistencies). The production values are good, though. Personally, although I got a couple good gameday games out of it, it wasn't really worthy the money. You'd be better of using some other system (Savage Worlds, or HeX, or even SWSE) and mining the numerous fan websites for source material. [/QUOTE]
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