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Serenity Role Playing Game. What is the good, the bad, and the ugly?
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<blockquote data-quote="scholz" data-source="post: 4160623" data-attributes="member: 10028"><p>We played it for about six months. I liked it.</p><p>If you like Firefly, you'll probably like it. If you're a Browncoat, you might love it.</p><p></p><p>Combat. Different. But fun. It took some work to deal with the extreme randomness. Bonuses add dice, or increase the die type. So you might have a character with d12 + d8 attack rolls, but that means a 2 or 3 is still possible. So not very D20ish. Still, over the long haul, the skill system and combat (basically the same) seem to work in that the the combat pros do better than the novices, and being good at something is pretty clear. </p><p></p><p>I think the source material is fine. It give a pretty good feel for the genre, but without seeing the show you'd be hard pressed to "get it."</p><p></p><p>We tried to mix it up: space adventures, cowboy adventures, and high tech city adventures, and they seemed to work pretty well. </p><p></p><p>A couple of caveats:</p><p>1. Keeping track of money (and keeping people poor) is part of the genre, and important.</p><p>2. Beware Called Shots (the BSG system works that better). In fact you can port the BSG (or Cortex 2) system directly into Serenity (call it Serenity v2.0).</p><p>3. Genre is king. Keeping real can be hard if the players are not on board. </p><p></p><p>Other than that, its a gorram shiny system.</p></blockquote><p></p>
[QUOTE="scholz, post: 4160623, member: 10028"] We played it for about six months. I liked it. If you like Firefly, you'll probably like it. If you're a Browncoat, you might love it. Combat. Different. But fun. It took some work to deal with the extreme randomness. Bonuses add dice, or increase the die type. So you might have a character with d12 + d8 attack rolls, but that means a 2 or 3 is still possible. So not very D20ish. Still, over the long haul, the skill system and combat (basically the same) seem to work in that the the combat pros do better than the novices, and being good at something is pretty clear. I think the source material is fine. It give a pretty good feel for the genre, but without seeing the show you'd be hard pressed to "get it." We tried to mix it up: space adventures, cowboy adventures, and high tech city adventures, and they seemed to work pretty well. A couple of caveats: 1. Keeping track of money (and keeping people poor) is part of the genre, and important. 2. Beware Called Shots (the BSG system works that better). In fact you can port the BSG (or Cortex 2) system directly into Serenity (call it Serenity v2.0). 3. Genre is king. Keeping real can be hard if the players are not on board. Other than that, its a gorram shiny system. [/QUOTE]
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Serenity Role Playing Game. What is the good, the bad, and the ugly?
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