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Serenity Role Playing Game. What is the good, the bad, and the ugly?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4165350" data-attributes="member: 43283"><p>And yet they've managed to sell through 4 printings of the book according to this:</p><p><a href="http://www.serenityrpg.com/features_articles.htm" target="_blank">http://www.serenityrpg.com/features_articles.htm</a></p><p></p><p>And the first product (adventure) that's mention on that page got reviewed by 2 different people here at EnWorld, and each gave it 3 stars. That might not be "OMG!!1!1! RUSH OUT AND BUY THIS!!!", but it's not a steaming pile of turds either.</p><p><a href="http://www.enworld.org/reviews.php?do=review&reviewid=3378682" target="_blank">http://www.enworld.org/reviews.php?do=review&reviewid=3378682</a></p><p><a href="http://www.enworld.org/reviews.php?do=review&reviewid=3308075" target="_blank">http://www.enworld.org/reviews.php?do=review&reviewid=3308075</a></p><p></p><p>I get that you don't like it. But it's been selling well enough for MWP to have sold through multiple copies of the the rules, sell an Adventure that was nominated for an Origins award and not just sell but sell out of it, so now they're planning on printing a corrected 2nd printings, and they managed to secure the license for Battlestar Galactica.</p><p></p><p>It's not a flawless system. I don't think anyone is claiming that it is. It _does_ seem to have done the job it set out to do, and done it well enough for enough people. So I'd say it's more than a "remotely good option" for folks out there. And the system _has_ been around for a while. It first came out as part of the Sovereign Stone Game back in 1999. They modified it and so forth for Serenity. And my understanding is that they're taking lessons learned from Serenity and revising the system further for Battlestar Galactica. In fact, here's a recent review of the Battlestar Galactica RPG:</p><p><a href="http://www.nuketown.com/games/reviews/battlestargalacticarpg" target="_blank">http://www.nuketown.com/games/reviews/battlestargalacticarpg</a></p><p></p><p>And here's the same fellow's playtest from back in Sept:</p><p><a href="http://www.nuketown.com/games/playtests/battlestargalactica" target="_blank">http://www.nuketown.com/games/playtests/battlestargalactica</a></p><p></p><p>Note: I don't have a problem with the system, but I do have systems I like better. Myself, I'd go with Spirit of the Century, or Unisystem Cinematic and a nice article out of Eden Studios Presents. </p><p></p><p>You don't like the game, that's groovy. It doesn't work for you. Heck, I don't like default D&D. I play in a game where the GM houserules D&D into something we like, and I run a d20 based game... however, straight D&D by the book doesn't work for me.</p><p></p><p>But going on about how awful the rules are just because you don't happen to like 'em is a bit different. I don't like a number of things about default D&D, but I don't automatically declare 'em to be awful. I'd say that WotC's continued existence proves that the rules work well enough for enough people.</p><p></p><p>I've said my bit, I'll bow out now.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4165350, member: 43283"] And yet they've managed to sell through 4 printings of the book according to this: [url]http://www.serenityrpg.com/features_articles.htm[/url] And the first product (adventure) that's mention on that page got reviewed by 2 different people here at EnWorld, and each gave it 3 stars. That might not be "OMG!!1!1! RUSH OUT AND BUY THIS!!!", but it's not a steaming pile of turds either. [url]http://www.enworld.org/reviews.php?do=review&reviewid=3378682[/url] [url]http://www.enworld.org/reviews.php?do=review&reviewid=3308075[/url] I get that you don't like it. But it's been selling well enough for MWP to have sold through multiple copies of the the rules, sell an Adventure that was nominated for an Origins award and not just sell but sell out of it, so now they're planning on printing a corrected 2nd printings, and they managed to secure the license for Battlestar Galactica. It's not a flawless system. I don't think anyone is claiming that it is. It _does_ seem to have done the job it set out to do, and done it well enough for enough people. So I'd say it's more than a "remotely good option" for folks out there. And the system _has_ been around for a while. It first came out as part of the Sovereign Stone Game back in 1999. They modified it and so forth for Serenity. And my understanding is that they're taking lessons learned from Serenity and revising the system further for Battlestar Galactica. In fact, here's a recent review of the Battlestar Galactica RPG: [url]http://www.nuketown.com/games/reviews/battlestargalacticarpg[/url] And here's the same fellow's playtest from back in Sept: [url]http://www.nuketown.com/games/playtests/battlestargalactica[/url] Note: I don't have a problem with the system, but I do have systems I like better. Myself, I'd go with Spirit of the Century, or Unisystem Cinematic and a nice article out of Eden Studios Presents. You don't like the game, that's groovy. It doesn't work for you. Heck, I don't like default D&D. I play in a game where the GM houserules D&D into something we like, and I run a d20 based game... however, straight D&D by the book doesn't work for me. But going on about how awful the rules are just because you don't happen to like 'em is a bit different. I don't like a number of things about default D&D, but I don't automatically declare 'em to be awful. I'd say that WotC's continued existence proves that the rules work well enough for enough people. I've said my bit, I'll bow out now. [/QUOTE]
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