Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Serenity Roleplaying Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eyebeams" data-source="post: 3456333" data-attributes="member: 9225"><p>The real problem is that Firefly (and BSG) are some of the least game-friendly series around. They're not worldbuilder friendly and do not associate character importance with the kinds of competencies familiar to gamers in any way, shape or form. That means traditional RPGs are mostly a bust. D20 Future classes aren't a great idea. Piloting skills are either utterly irrelevant or the center of attention, based on the episode, making such skills the ultimate example of GMs controlling character importance. And of course, somebody like Geata's got pretty much nothing unless you have very robust and specific social skills -- and this interferes' with some fans desire to be immersed in the role. For everyone's talk of trading and Traveller, it's at best background detail in Firefly.</p><p></p><p>At this point, someone will talk about using Dogs in the Vineyard or some other story-control system, but that's a pretty stupid idea too, because both franchises emphasize the sense of alienation and struggle characters have with forces beyond their control. Using a narrative game to approach this is an aesthetically dishonest approach to the material. Characterizing, say, Walsh's or Starbuck's fates as some kind of "fallout" puts the player in the driver's seat, when the whole bloody point is about *not* being in the narrative driver's seat at all. I'm sure you could have some humdrum, non-surprising phony version of Walsh's death, which is kind of like seeing the movie with detailed spoilers, pausing the DVD player every three minutes to have smug discussions about the writing.</p><p></p><p>So the best approach in terms of source emulation is probably:</p><p></p><p>1) Eventful -- in the system, things don't always go according to plan. BSG and Firefly both rely on lots of "fickle finger of fate" moments.</p><p>2) Used with discretion -- which means you don't roll to land on a featureless plain on a clear day. (I mean, does anyone think that was a good idea, with any system at all?)</p><p>3) Unobtrusive when it comes to characters' emotional lives. That means that the system takes a backseat when the PCs have a conversation, and the GM must be willing to pull back the action to let it happen.</p><p></p><p>Cortex does a decent enough job of this, but the issue is, of course, that I doubt that most people really want to play BSG and Firefly games. They want to play games with an attendant sense of narrative self-importance and the security blanket of story control, which is not what either property is really about.</p><p></p><p>Really, the best "system" is probably moderated freeform chat and forum play, where IC conversation is the heart of the game -- just like each series.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3456333, member: 9225"] The real problem is that Firefly (and BSG) are some of the least game-friendly series around. They're not worldbuilder friendly and do not associate character importance with the kinds of competencies familiar to gamers in any way, shape or form. That means traditional RPGs are mostly a bust. D20 Future classes aren't a great idea. Piloting skills are either utterly irrelevant or the center of attention, based on the episode, making such skills the ultimate example of GMs controlling character importance. And of course, somebody like Geata's got pretty much nothing unless you have very robust and specific social skills -- and this interferes' with some fans desire to be immersed in the role. For everyone's talk of trading and Traveller, it's at best background detail in Firefly. At this point, someone will talk about using Dogs in the Vineyard or some other story-control system, but that's a pretty stupid idea too, because both franchises emphasize the sense of alienation and struggle characters have with forces beyond their control. Using a narrative game to approach this is an aesthetically dishonest approach to the material. Characterizing, say, Walsh's or Starbuck's fates as some kind of "fallout" puts the player in the driver's seat, when the whole bloody point is about *not* being in the narrative driver's seat at all. I'm sure you could have some humdrum, non-surprising phony version of Walsh's death, which is kind of like seeing the movie with detailed spoilers, pausing the DVD player every three minutes to have smug discussions about the writing. So the best approach in terms of source emulation is probably: 1) Eventful -- in the system, things don't always go according to plan. BSG and Firefly both rely on lots of "fickle finger of fate" moments. 2) Used with discretion -- which means you don't roll to land on a featureless plain on a clear day. (I mean, does anyone think that was a good idea, with any system at all?) 3) Unobtrusive when it comes to characters' emotional lives. That means that the system takes a backseat when the PCs have a conversation, and the GM must be willing to pull back the action to let it happen. Cortex does a decent enough job of this, but the issue is, of course, that I doubt that most people really want to play BSG and Firefly games. They want to play games with an attendant sense of narrative self-importance and the security blanket of story control, which is not what either property is really about. Really, the best "system" is probably moderated freeform chat and forum play, where IC conversation is the heart of the game -- just like each series. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Serenity Roleplaying Game
Top