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Serenity Roleplaying Game
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<blockquote data-quote="Dragon Snack" data-source="post: 3456822" data-attributes="member: 9810"><p>I think the biggest problem people have is preconcieved notions about RPGs and possibly the differences between the movie and the TV series.</p><p></p><p>The Serenity RPG is not trying to be about:</p><p></p><p>1. Shooting people up - sure it can happen, but the real gem of Firefly was the family atmosphere. Now, it takes a group that doesn't want to focus on busting in the door and blowing things up, but it can be done. Admittedly, the movie was about shooting people up, but it was trying to be something far different than the TV series.</p><p></p><p>2. Hauling cargo - again, it can happen, but you're limiting yourself if you focus on this. Dabble in it every once and a while, but don't turn it into a game of Abacus and Acountants.</p><p></p><p>3. Being heroes - sure, the crew of Serenity called themselves BDH's, but that was dripping in irony. They defend who they can, but in the end they aren't going to save the world(s). The players aren't going take down the Alliance. There are plenty of other systems to play in if that's what you want to do.</p><p></p><p>I hate to say it's more for <em>role</em>players than <em>roll</em>players, but the arguments against it seem to be goading me into dropping that bomb. I play D&D to slug it out in combat, I play Savage Worlds to be the hero, and I play Serenity to have fun and play a goofball (where it doesn't annoy the crap out of the other players).</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 3456822, member: 9810"] I think the biggest problem people have is preconcieved notions about RPGs and possibly the differences between the movie and the TV series. The Serenity RPG is not trying to be about: 1. Shooting people up - sure it can happen, but the real gem of Firefly was the family atmosphere. Now, it takes a group that doesn't want to focus on busting in the door and blowing things up, but it can be done. Admittedly, the movie was about shooting people up, but it was trying to be something far different than the TV series. 2. Hauling cargo - again, it can happen, but you're limiting yourself if you focus on this. Dabble in it every once and a while, but don't turn it into a game of Abacus and Acountants. 3. Being heroes - sure, the crew of Serenity called themselves BDH's, but that was dripping in irony. They defend who they can, but in the end they aren't going to save the world(s). The players aren't going take down the Alliance. There are plenty of other systems to play in if that's what you want to do. I hate to say it's more for [i]role[/i]players than [i]roll[/i]players, but the arguments against it seem to be goading me into dropping that bomb. I play D&D to slug it out in combat, I play Savage Worlds to be the hero, and I play Serenity to have fun and play a goofball (where it doesn't annoy the crap out of the other players). [/QUOTE]
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