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Serenity Roleplaying Game
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<blockquote data-quote="Dragon Snack" data-source="post: 3456895" data-attributes="member: 9810"><p>True, but it helps immensely to have at least the semblance of a ruleset to use as a guide. The Serenity rules facilitate the spirit of the TV show well, IMO.</p><p></p><p>Combat is deadly and to be avoided (or you aim for the one shot kill, like they did in the series). Botches are a fact of life, in the series the crew did screw up at times (so it works as long as your GM doesn't use it as an excuse to totally screw you over - and I think we all agree that rolling to land on a clear day was poor GMing).</p><p></p><p></p><p>I'm not saying the rules aren't weak, but then they haven't had the tweaking of playtests and a huge player base that D&D has - and we all know D&D has it's rules 'issues'.</p><p></p><p>What would be your biggest complaint about the rules? How do you see other rulesets overcoming them?</p><p></p><p>If you used the Savage Worlds system combat would become far more of a focus than it was in the TV series (and yet still wouldn't be as deadly as the movie). I'm not as well versed with d20 Modern, but the D&D rules create a far different feel for the characters and game world.</p><p></p><p>(edit: I don't know why it posted on me before I pressed the button...edit2: added quotes...)</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 3456895, member: 9810"] True, but it helps immensely to have at least the semblance of a ruleset to use as a guide. The Serenity rules facilitate the spirit of the TV show well, IMO. Combat is deadly and to be avoided (or you aim for the one shot kill, like they did in the series). Botches are a fact of life, in the series the crew did screw up at times (so it works as long as your GM doesn't use it as an excuse to totally screw you over - and I think we all agree that rolling to land on a clear day was poor GMing). I'm not saying the rules aren't weak, but then they haven't had the tweaking of playtests and a huge player base that D&D has - and we all know D&D has it's rules 'issues'. What would be your biggest complaint about the rules? How do you see other rulesets overcoming them? If you used the Savage Worlds system combat would become far more of a focus than it was in the TV series (and yet still wouldn't be as deadly as the movie). I'm not as well versed with d20 Modern, but the D&D rules create a far different feel for the characters and game world. (edit: I don't know why it posted on me before I pressed the button...edit2: added quotes...) [/QUOTE]
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