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<blockquote data-quote="Dragon Snack" data-source="post: 3457711" data-attributes="member: 9810"><p>I think the fact that it forces you to avoid combat or at the very least make an intricate plan (and be prepared to run if it goes wrong) is a big part of it. If you used the Savage Worlds rules (or D&D rules) it would encourage combat, since you can slug it out even if your plan goes awry (or if it's a weak plan to begin with). Sure, you can do a little min/maxing and take all combat Assets, but if the rest of the group doesn't do that your one trick pony doesn't get much of a chance to shine (yes, my group has someone like that, but the player is fine with the streotypical role and playing up his Amorous Complication).</p><p></p><p>Botches, which again, I absolutely despise in every other RPG, I think actually add to the flavor. In the TV series, everybody got their comeuppance at one point or another or played the fool at some point (some more than others, obviously). If the GM uses the botch as a way to tweak your character (instead of shafting you over), it plays that part of the series up. You do, of course, have to take it all in stride and play along...</p><p></p><p>The skills have been ripped on as well, but I think having a (seemingly) vast array of them allows you to customize the game to what you want. Sure, many could be dropped altogether (and perhaps should), but they are there if you want to go in that direction (or more likely, to show newer players where they could go).</p><p></p><p></p><p>I see much the same going on in my group, it is run very fast and loose. However, the rules are there (and used) when something needs to be done (including using Influence and Persuasion). They haven't gotten in the way, but they are being used.</p><p></p><p>Maybe it's the GM (I haven't perused much of the GM section of the book), he may very well be throwing out many of the rules or altering the DCs of tasks (we don't seem to be failing that many rolls as was hinted at in others posts). I see DMs do much the same in a lot of D&D games, so that shouldn't automatically be a disqualifier of the system.</p></blockquote><p></p>
[QUOTE="Dragon Snack, post: 3457711, member: 9810"] I think the fact that it forces you to avoid combat or at the very least make an intricate plan (and be prepared to run if it goes wrong) is a big part of it. If you used the Savage Worlds rules (or D&D rules) it would encourage combat, since you can slug it out even if your plan goes awry (or if it's a weak plan to begin with). Sure, you can do a little min/maxing and take all combat Assets, but if the rest of the group doesn't do that your one trick pony doesn't get much of a chance to shine (yes, my group has someone like that, but the player is fine with the streotypical role and playing up his Amorous Complication). Botches, which again, I absolutely despise in every other RPG, I think actually add to the flavor. In the TV series, everybody got their comeuppance at one point or another or played the fool at some point (some more than others, obviously). If the GM uses the botch as a way to tweak your character (instead of shafting you over), it plays that part of the series up. You do, of course, have to take it all in stride and play along... The skills have been ripped on as well, but I think having a (seemingly) vast array of them allows you to customize the game to what you want. Sure, many could be dropped altogether (and perhaps should), but they are there if you want to go in that direction (or more likely, to show newer players where they could go). I see much the same going on in my group, it is run very fast and loose. However, the rules are there (and used) when something needs to be done (including using Influence and Persuasion). They haven't gotten in the way, but they are being used. Maybe it's the GM (I haven't perused much of the GM section of the book), he may very well be throwing out many of the rules or altering the DCs of tasks (we don't seem to be failing that many rolls as was hinted at in others posts). I see DMs do much the same in a lot of D&D games, so that shouldn't automatically be a disqualifier of the system. [/QUOTE]
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