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<blockquote data-quote="molonel" data-source="post: 3458048" data-attributes="member: 10412"><p>Some sorts of actions, however, demand a level of skill in order to succeed. Not just anyone should be able to sit down in the pilot's seat and guide a starship to a planet's surface.</p><p></p><p>If you ARE the sort of person who can pilot a starship, though, then the skill system should be robust enough that it can account for that skill when you are doing the skilled equivalent of tying your shoes or chewing bubble gum.</p><p></p><p>If I have to ignore the skill system because it's going the TPK my party when they're getting dressed in the morning, that's a commentary on the system itself, and using the "dramatically interesting" excuse isn't going to convince me to buy it or try it.</p><p></p><p>Right now, given what I'm hearing, I'd use a different system if I wanted to run a Firefly game, because story material I can make for myself. When I buy a game, I'm buying it because it's a quality game, and not a game I have to ignore when the going gets rough.</p><p></p><p></p><p></p><p>That's a false dilemma, though. Neither I, nor anyone else, is saying you should have to roll for everything.</p><p></p><p>What we're saying is that if the skill system is so borked that characters are going to get killed tying their shoes, then the game itself sucks.</p><p></p><p></p><p></p><p>Failing is simply the opposite of succeeding. It's a possibility that comes with trying. A skill system in an RPG should be able to handle either common tasks or difficult tasks equally well. I shouldn't have to AVOID using the skill system just because it's designed to chew PCs up and spit them out. </p><p></p><p>If I'm going to avoid using a skill system for dramatic emphasis, then it better be because I choose not to use it, and not because it's such a poorly designed system that it's going to screw up the game if I do use it.</p><p></p><p></p><p></p><p>I think you're assuming I don't grasp or appreciate the play style when what I am critiquing is the game system itself based on other people's comments.</p><p></p><p>No system is perfect, but what I hear is people making excuses for problems rather than acknowledging them for what they are.</p></blockquote><p></p>
[QUOTE="molonel, post: 3458048, member: 10412"] Some sorts of actions, however, demand a level of skill in order to succeed. Not just anyone should be able to sit down in the pilot's seat and guide a starship to a planet's surface. If you ARE the sort of person who can pilot a starship, though, then the skill system should be robust enough that it can account for that skill when you are doing the skilled equivalent of tying your shoes or chewing bubble gum. If I have to ignore the skill system because it's going the TPK my party when they're getting dressed in the morning, that's a commentary on the system itself, and using the "dramatically interesting" excuse isn't going to convince me to buy it or try it. Right now, given what I'm hearing, I'd use a different system if I wanted to run a Firefly game, because story material I can make for myself. When I buy a game, I'm buying it because it's a quality game, and not a game I have to ignore when the going gets rough. That's a false dilemma, though. Neither I, nor anyone else, is saying you should have to roll for everything. What we're saying is that if the skill system is so borked that characters are going to get killed tying their shoes, then the game itself sucks. Failing is simply the opposite of succeeding. It's a possibility that comes with trying. A skill system in an RPG should be able to handle either common tasks or difficult tasks equally well. I shouldn't have to AVOID using the skill system just because it's designed to chew PCs up and spit them out. If I'm going to avoid using a skill system for dramatic emphasis, then it better be because I choose not to use it, and not because it's such a poorly designed system that it's going to screw up the game if I do use it. I think you're assuming I don't grasp or appreciate the play style when what I am critiquing is the game system itself based on other people's comments. No system is perfect, but what I hear is people making excuses for problems rather than acknowledging them for what they are. [/QUOTE]
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