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Serenity Roleplaying Game
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<blockquote data-quote="vrykyl" data-source="post: 3460129" data-attributes="member: 3644"><p>Well, that's just called writing, and can be said of anything. Wash does all kinds of fancy flying to avoid the dirty cop and the guy ends up just flying right over the canyon. Mal desperately reaches for a weapon to fight the Operative and pulls out... a screwdriver. (Yes, that means it's funny -- but so should that kind of failure in an RPG situation.) Shepherd Book gets knocked out by Jubal Early with one kick to the head.</p><p></p><p></p><p></p><p>Difficult, yes. But with the right use of plot points it could certainly be possible. Any game system that makes it easy to shoot the bad guy in the face won't be much of a challenge to the players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's cool <u>because</u> it's hard.</p><p></p><p></p><p></p><p>I get where you're coming from, but things that make the game more complicated also make it less accessible. Like many other games, a good or bad GM makes a huge difference in the Serenity RPG.</p><p></p><p></p><p></p><p>It's definitely not a game system where combat is supposed to be rare -- just taken seriously. Even Jayne doesn't just stand there when the bullets are flying. He takes cover. When Mal had a shotgun stuck in his face in "Jaynestown," he didn't just laugh and say, "I have plenty of life points!" It's a gorram shotgun and he backed down. The poor kid who took the shot for Jayne ended up dead (though he reappeared, alive, in Season One of <em>24</em> but I digress.</p><p></p><p></p><p></p><p>No problem. I'm glad you took a look at the game and evaluated it. I'm an RPG rules-junkie, which is why my shelf is filled with games I'll never play again. Some games just don't appeal to same players. You'll never catch me play RoleMaster or HERO System. Nothing wrong with the design, but the play style is pretty much the opposite of the kinds of games I prefer.</p><p></p><p> ** Jamie</p></blockquote><p></p>
[QUOTE="vrykyl, post: 3460129, member: 3644"] Well, that's just called writing, and can be said of anything. Wash does all kinds of fancy flying to avoid the dirty cop and the guy ends up just flying right over the canyon. Mal desperately reaches for a weapon to fight the Operative and pulls out... a screwdriver. (Yes, that means it's funny -- but so should that kind of failure in an RPG situation.) Shepherd Book gets knocked out by Jubal Early with one kick to the head. Difficult, yes. But with the right use of plot points it could certainly be possible. Any game system that makes it easy to shoot the bad guy in the face won't be much of a challenge to the players. :) It's cool [u]because[/u] it's hard. I get where you're coming from, but things that make the game more complicated also make it less accessible. Like many other games, a good or bad GM makes a huge difference in the Serenity RPG. It's definitely not a game system where combat is supposed to be rare -- just taken seriously. Even Jayne doesn't just stand there when the bullets are flying. He takes cover. When Mal had a shotgun stuck in his face in "Jaynestown," he didn't just laugh and say, "I have plenty of life points!" It's a gorram shotgun and he backed down. The poor kid who took the shot for Jayne ended up dead (though he reappeared, alive, in Season One of [i]24[/i] but I digress. No problem. I'm glad you took a look at the game and evaluated it. I'm an RPG rules-junkie, which is why my shelf is filled with games I'll never play again. Some games just don't appeal to same players. You'll never catch me play RoleMaster or HERO System. Nothing wrong with the design, but the play style is pretty much the opposite of the kinds of games I prefer. ** Jamie [/QUOTE]
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