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Serenity Roleplaying Game
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<blockquote data-quote="Pbartender" data-source="post: 3461398" data-attributes="member: 7533"><p>I'd disagree. If you're a skilled pilot, you shouldn't need to be making those checks, and the rules themselves tell you not to. </p><p></p><p>Look at it this way... Using D20 skills you've got three possible outcomes for any skill-based scenario.</p><p></p><p>1. The DC is greater than the skill bonus + 20. There is no possible chance of success. The player simply cannot roll high enough for the character to succeed.</p><p></p><p>2. The DC is between skill bonus + 1 and Skill bonus +20. There is a varying degree of success from 1-in-20 to succeed to 1-in-20 to fail. Regardless, there is a chance to fail, and sometimes fail catastrophically.</p><p></p><p>3. The DC is equal to or less than the skill bonus. There is no possible chance of failure, since even if the player rolls a natural 1, he still succeeds. This can happen because either the character is exceptionally skillful, or the task is exceptionally easy. </p><p></p><p>That last case is what we're talking about. If the DC is that easy, then there's no reason to even roll the dice... "I park the car," the player says, and you reply, "Fine, you're parked."</p><p></p><p>Essentally, the problem I had in the demo game I played in was that the DM was taking actions that should have been relegated to category 3, and moved them up to category 2. The Serenity equivalent of parking a car was elevated to a life or death situation. Imagine playing a 1st level D20 Modern character with 4 ranks in Pilot who had to make a DC 15 skill check every time you wanted to land an airplane... That's what this felt like.</p><p></p><p>If you make that check into, say, a DC 5 check then practically everybody who's a "skilled pilot" (1st level, 4 ranks and 10 Dex, or 1 rank and 16 Dex) can make that check without rolling the dice, and there's no point in even using the skill system for the situation in the first place.</p><p></p><p>Do you see what I mean? In these sorts of circumstances, if you use any skill system the way it is meant to be used, you end up with ridiculous results, since you end up with a reasonable chance for failing some routine task. And if you make the task easy enough that any skill character can accomplish it, then there's no point in asking the skilled character to make the check in the first place.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3461398, member: 7533"] I'd disagree. If you're a skilled pilot, you shouldn't need to be making those checks, and the rules themselves tell you not to. Look at it this way... Using D20 skills you've got three possible outcomes for any skill-based scenario. 1. The DC is greater than the skill bonus + 20. There is no possible chance of success. The player simply cannot roll high enough for the character to succeed. 2. The DC is between skill bonus + 1 and Skill bonus +20. There is a varying degree of success from 1-in-20 to succeed to 1-in-20 to fail. Regardless, there is a chance to fail, and sometimes fail catastrophically. 3. The DC is equal to or less than the skill bonus. There is no possible chance of failure, since even if the player rolls a natural 1, he still succeeds. This can happen because either the character is exceptionally skillful, or the task is exceptionally easy. That last case is what we're talking about. If the DC is that easy, then there's no reason to even roll the dice... "I park the car," the player says, and you reply, "Fine, you're parked." Essentally, the problem I had in the demo game I played in was that the DM was taking actions that should have been relegated to category 3, and moved them up to category 2. The Serenity equivalent of parking a car was elevated to a life or death situation. Imagine playing a 1st level D20 Modern character with 4 ranks in Pilot who had to make a DC 15 skill check every time you wanted to land an airplane... That's what this felt like. If you make that check into, say, a DC 5 check then practically everybody who's a "skilled pilot" (1st level, 4 ranks and 10 Dex, or 1 rank and 16 Dex) can make that check without rolling the dice, and there's no point in even using the skill system for the situation in the first place. Do you see what I mean? In these sorts of circumstances, if you use any skill system the way it is meant to be used, you end up with ridiculous results, since you end up with a reasonable chance for failing some routine task. And if you make the task easy enough that any skill character can accomplish it, then there's no point in asking the skilled character to make the check in the first place. [/QUOTE]
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