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<blockquote data-quote="buzz" data-source="post: 3461513" data-attributes="member: 6777"><p>I think molonel's point, though, is that the d20 mechanic itself obviates the need for rolling mundane task checks, as you point out in category 3. There are certain tasks at which a PC cannot fail based on their competence. His beef with <em>Serenty</em> is that no character is ever talented enough to never fail, no matter how easy the task, and when they do fail, it's a botch, which is exactly the issue I've heard some people had with 1st ed. V:tM. Ergo...</p><p></p><p></p><p>...you're in a situation where the solution is: don't use the rules.</p><p></p><p>And, remember, Take 10 and Take 20 are part of the rules in d20, so not rolling for mundane tasks isn't really ignoring the rules, it's ignoring the <em>roll</em>. This is one of the things I really like about d20.</p><p></p><p>Now, granted, this is a pretty nitpicky, aesthetic criticism. It certainly didn't hurt White Wolf's sales. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is why I really like rulesets that focus on rolls when there's conflict of interest, rather than when it's "good for the story," as I think the latter often translates to, "when the GM wants you to have a chance of failing." That, or systems like d20 and others that provide a mechanical reason why mundane tasks succeed.</p><p></p><p>I think an easy fix for <em>Serenity</em> would be a "Take 50%" rule. I.e., when there's no pressure, you can assume you roll (Skill max./2). This avoids the botch, but still keeps some tasks out of reach unless the player is willing to take a risk.</p></blockquote><p></p>
[QUOTE="buzz, post: 3461513, member: 6777"] I think molonel's point, though, is that the d20 mechanic itself obviates the need for rolling mundane task checks, as you point out in category 3. There are certain tasks at which a PC cannot fail based on their competence. His beef with [i]Serenty[/i] is that no character is ever talented enough to never fail, no matter how easy the task, and when they do fail, it's a botch, which is exactly the issue I've heard some people had with 1st ed. V:tM. Ergo... ...you're in a situation where the solution is: don't use the rules. And, remember, Take 10 and Take 20 are part of the rules in d20, so not rolling for mundane tasks isn't really ignoring the rules, it's ignoring the [i]roll[/i]. This is one of the things I really like about d20. Now, granted, this is a pretty nitpicky, aesthetic criticism. It certainly didn't hurt White Wolf's sales. :) This is why I really like rulesets that focus on rolls when there's conflict of interest, rather than when it's "good for the story," as I think the latter often translates to, "when the GM wants you to have a chance of failing." That, or systems like d20 and others that provide a mechanical reason why mundane tasks succeed. I think an easy fix for [i]Serenity[/i] would be a "Take 50%" rule. I.e., when there's no pressure, you can assume you roll (Skill max./2). This avoids the botch, but still keeps some tasks out of reach unless the player is willing to take a risk. [/QUOTE]
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