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<blockquote data-quote="molonel" data-source="post: 3462010" data-attributes="member: 10412"><p>Okay, you disagree.</p><p></p><p>If I'm paying for a rules set, though, I'm paying for something that should be robust enough and well-enough designed that it's not going to bork my campaign if I use it for basic or common tasks.</p><p></p><p>To me, "Don't use this because it can't account for those things" is CYOA.</p><p></p><p>If someone is firing a gun or a longbow, or swinging a sword at someone with a very low armor class, I still have them roll. </p><p></p><p></p><p></p><p>You're evidently forgetting several things, or you simply haven't played d20 Modern.</p><p></p><p>1. Action Points. These allow a stretch beyond the simple skill bonus + 20. </p><p>2. Character abilities like the Smart Hero's planning ability or various advanced class features that add to important skill checks the character frequently uses.</p><p>3. The take 10 mechanic.</p><p>4. The aid another mechanic.</p><p></p><p>And that's just a start, going off the top of my head.</p><p></p><p>I'm running two of these games right now, and the skill system, even at low levels, allows you to DECIDE whether or not characters roll for even the most elementary tasks. It does not REQUIRE that you simply avoid the skill system in order to keep things running smoothly. Or from running at all.</p><p></p><p></p><p></p><p>I might DECIDE not to make them roll, but it's not going to send my game down in a flaming wreckage of screaming death if I make them roll.</p><p></p><p>That's the difference.</p><p></p><p></p><p></p><p>See, and a 55% of failure for what should be a routine tasks is simply unacceptable to me. They're not telling you to avoid the skill system for the smoothness of the game, at that point. They're telling you to avoid the skill system because it collapses under the weight of even a simple, routine task.</p><p></p><p>And to me, that's a bad skill system.</p><p></p><p></p><p></p><p>But you see, the reason the DC is still there is because that is ONLY a routine task for a skilled pilot. It's not a routine task for anyone else.</p><p></p><p></p><p></p><p>No, I don't see what you mean. I think you're simply making excuses for the skill system and trying to compare it to another skill system that handles those sorts of tasks better.</p><p></p><p></p><p></p><p>Except that your complaint, and the others I've heard in this thread, and yes, even those I've heard on other forums, all say the same thing. </p><p></p><p>It's entirely possible I'll snag this book on Ebay sometime, or pick up a used copy, but the odds are pretty good I'm just going to grab it for fluff and use another set of mechanics. Eventually, I'll take a closer look and decide for myself, but ultimately, the arguments I'm hearing from those defending the system sound too much like excuses for a poorly designed set of mechanics.</p></blockquote><p></p>
[QUOTE="molonel, post: 3462010, member: 10412"] Okay, you disagree. If I'm paying for a rules set, though, I'm paying for something that should be robust enough and well-enough designed that it's not going to bork my campaign if I use it for basic or common tasks. To me, "Don't use this because it can't account for those things" is CYOA. If someone is firing a gun or a longbow, or swinging a sword at someone with a very low armor class, I still have them roll. You're evidently forgetting several things, or you simply haven't played d20 Modern. 1. Action Points. These allow a stretch beyond the simple skill bonus + 20. 2. Character abilities like the Smart Hero's planning ability or various advanced class features that add to important skill checks the character frequently uses. 3. The take 10 mechanic. 4. The aid another mechanic. And that's just a start, going off the top of my head. I'm running two of these games right now, and the skill system, even at low levels, allows you to DECIDE whether or not characters roll for even the most elementary tasks. It does not REQUIRE that you simply avoid the skill system in order to keep things running smoothly. Or from running at all. I might DECIDE not to make them roll, but it's not going to send my game down in a flaming wreckage of screaming death if I make them roll. That's the difference. See, and a 55% of failure for what should be a routine tasks is simply unacceptable to me. They're not telling you to avoid the skill system for the smoothness of the game, at that point. They're telling you to avoid the skill system because it collapses under the weight of even a simple, routine task. And to me, that's a bad skill system. But you see, the reason the DC is still there is because that is ONLY a routine task for a skilled pilot. It's not a routine task for anyone else. No, I don't see what you mean. I think you're simply making excuses for the skill system and trying to compare it to another skill system that handles those sorts of tasks better. Except that your complaint, and the others I've heard in this thread, and yes, even those I've heard on other forums, all say the same thing. It's entirely possible I'll snag this book on Ebay sometime, or pick up a used copy, but the odds are pretty good I'm just going to grab it for fluff and use another set of mechanics. Eventually, I'll take a closer look and decide for myself, but ultimately, the arguments I'm hearing from those defending the system sound too much like excuses for a poorly designed set of mechanics. [/QUOTE]
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