Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Serenity Roleplaying Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eyebeams" data-source="post: 3462012" data-attributes="member: 9225"><p>Then you have to trust the GM. This is why GM trust, along with clear communication, actually *is* the issue. Not acknowledging it outside of a formal social contract and obsessively assuming the group is a tabula rasa is not only a major problem in this discussion, but a major problem in the design community you're up-talking. </p><p></p><p>It's funny you should mention FATE, because no too long ago an indie-guy who's pretty well known confessed to me that he played an awful Spirit of the Century game. It was awful because players refused to communicate and cooperate and were devoted to the idea of the GM as some kind of player-opposing force. Thanks to that, the GM had no agency at all and the game could not progress. This wasn't because the GM couldn't "railroad." It was because the players were unwilling to provide the least suggestion about where the game should lead and would only express themselves within the confines of the formal system.</p><p></p><p>Should I blame Spirit of the Century for turning a bunch of players into selfish jerkwads? No -- not any more than you should blame Serenity for theoretical situations that only become a issue in the hands of a poor GM.</p><p></p><p>Traditional RPGs presuppose trust and friendship. Without that, you have concerns like this:</p><p></p><p></p><p></p><p>. . . 'cause see, it's really not besides the point. You have continually phrased most forms of GM intervention as a negative, from taking Mearls' "mother may I" out of its original context (scenario-sensitive character abilities) to give it a denigrating polish, to talking about the GM as somebody who thwarts player aspirations.</p><p></p><p>You must discard the illusion that system exists to protect you from other people's interests. It exists to facilitate a collective interest and to ensure that its fulfillment takes a dynamic, unexpected path.</p><p></p><p></p><p></p><p>I find the idea where you're afraid that your friend won't please you and create rules to protect yourself from him to be deeply socially dysfunctional. That is basically what you're describing. Plus, of course, I don't see how it actually works. If the GM is terrible and the system thwarts his desires, that the system is merely punishing one person instead of a group.</p><p></p><p></p><p></p><p>Not really. The book merely says you should try and be quiet about it. Mind you, this is confusing soft advice for a rule. They're not the same thing.</p><p></p><p></p><p></p><p>You've characterized the GM as the guy who hands out penalties and the player as the guys who hand out good stuff -- a consistent trend in this thread.</p><p></p><p></p><p></p><p>No, they're still a mother-may-I, since the GM can simply choose not to invoke them. The fact that the GM has a extra layer of moderation in Serenity doesn't make much of a difference.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3462012, member: 9225"] Then you have to trust the GM. This is why GM trust, along with clear communication, actually *is* the issue. Not acknowledging it outside of a formal social contract and obsessively assuming the group is a tabula rasa is not only a major problem in this discussion, but a major problem in the design community you're up-talking. It's funny you should mention FATE, because no too long ago an indie-guy who's pretty well known confessed to me that he played an awful Spirit of the Century game. It was awful because players refused to communicate and cooperate and were devoted to the idea of the GM as some kind of player-opposing force. Thanks to that, the GM had no agency at all and the game could not progress. This wasn't because the GM couldn't "railroad." It was because the players were unwilling to provide the least suggestion about where the game should lead and would only express themselves within the confines of the formal system. Should I blame Spirit of the Century for turning a bunch of players into selfish jerkwads? No -- not any more than you should blame Serenity for theoretical situations that only become a issue in the hands of a poor GM. Traditional RPGs presuppose trust and friendship. Without that, you have concerns like this: . . . 'cause see, it's really not besides the point. You have continually phrased most forms of GM intervention as a negative, from taking Mearls' "mother may I" out of its original context (scenario-sensitive character abilities) to give it a denigrating polish, to talking about the GM as somebody who thwarts player aspirations. You must discard the illusion that system exists to protect you from other people's interests. It exists to facilitate a collective interest and to ensure that its fulfillment takes a dynamic, unexpected path. I find the idea where you're afraid that your friend won't please you and create rules to protect yourself from him to be deeply socially dysfunctional. That is basically what you're describing. Plus, of course, I don't see how it actually works. If the GM is terrible and the system thwarts his desires, that the system is merely punishing one person instead of a group. Not really. The book merely says you should try and be quiet about it. Mind you, this is confusing soft advice for a rule. They're not the same thing. You've characterized the GM as the guy who hands out penalties and the player as the guys who hand out good stuff -- a consistent trend in this thread. No, they're still a mother-may-I, since the GM can simply choose not to invoke them. The fact that the GM has a extra layer of moderation in Serenity doesn't make much of a difference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Serenity Roleplaying Game
Top