Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Serenity Roleplaying Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzz" data-source="post: 3462531" data-attributes="member: 6777"><p>Malcolm, you keep asserting that I want mechanics to protect me from the Evil GM, or that I'm painting the GM as the "bad guy" and players as the "good." Maybe I'm just not being clear, because I don't think that's what I'm describing. I think your friendship issue is really some other argument that you're kind of bolting on to this thread.</p><p></p><p>The "Joss Points" example I gave was just pseudocode, not an implementation. If we map it to FATE3/SotC, as I understand it, Aspects aren't always negatively invoked by the GM and positively by the players. It can go either way from either side of the screen. What I like is that it's proceduralized and shared, and that it's a story-making mechanic, not a probability-fudging one.</p><p></p><p>The group I'm currently playing <em>Serenity</em> with are a "traditional group of buddies." It hasn't prevented the system from frustrating some of us. It could be that our group is just not grokking how the system should be run, but is that our issue or the game's? I dunno. Heck, it could just be taste.</p><p></p><p>P.S., I did not bring up Mearls in the context of my Mother-may-I comment. However, if you read his blog entry that coined his usage, you'll see that he is absolutely talking about what I am here.</p><p></p><p>For reference:</p><p></p><p></p><p>And, from the comments:</p><p></p><p></p><p>And I know you're not the biggest Chris Chinn fan, but...</p><p></p><p>This is the perspective I'm coming from, especially the way Sorensen puts it. I don't want the kind of game I'm trying to describe because I'm <em>afraid</em> of relying on trust, as you imply. I want that kind of game specifically to <em>encourage</em> trust. For me, that seems a better path to creating an experience that will live up to the <em>Firefly</em> series. Obviously, that may not work for everybody. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Apologies to everyone for getting so far off topic.</p></blockquote><p></p>
[QUOTE="buzz, post: 3462531, member: 6777"] Malcolm, you keep asserting that I want mechanics to protect me from the Evil GM, or that I'm painting the GM as the "bad guy" and players as the "good." Maybe I'm just not being clear, because I don't think that's what I'm describing. I think your friendship issue is really some other argument that you're kind of bolting on to this thread. The "Joss Points" example I gave was just pseudocode, not an implementation. If we map it to FATE3/SotC, as I understand it, Aspects aren't always negatively invoked by the GM and positively by the players. It can go either way from either side of the screen. What I like is that it's proceduralized and shared, and that it's a story-making mechanic, not a probability-fudging one. The group I'm currently playing [i]Serenity[/i] with are a "traditional group of buddies." It hasn't prevented the system from frustrating some of us. It could be that our group is just not grokking how the system should be run, but is that our issue or the game's? I dunno. Heck, it could just be taste. P.S., I did not bring up Mearls in the context of my Mother-may-I comment. However, if you read his blog entry that coined his usage, you'll see that he is absolutely talking about what I am here. For reference: And, from the comments: And I know you're not the biggest Chris Chinn fan, but... This is the perspective I'm coming from, especially the way Sorensen puts it. I don't want the kind of game I'm trying to describe because I'm [I]afraid[/I] of relying on trust, as you imply. I want that kind of game specifically to [i]encourage[/i] trust. For me, that seems a better path to creating an experience that will live up to the [I]Firefly[/I] series. Obviously, that may not work for everybody. :) Apologies to everyone for getting so far off topic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Serenity Roleplaying Game
Top