Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[Serenity RPG] Across the 'Verse - OOC.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maerdwyn" data-source="post: 5048648" data-attributes="member: 835"><p>Sorry Thondor, missed the born behind the wheel thing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Looks good.</p><p></p><p>Tailspinner,</p><p></p><p>2/4 means you can take the asset for either 2 or 4 attribute points (or gain 2 or 4 points in the case of a complication), and you get the trait in a minor or major form.</p><p></p><p>ASSETS:</p><p>Healthy as a Horse (2/4) - (minor: +2 step to rolls involving illness, general fast recovery, etc. Major: plot points spent on this stuff count double)</p><p> </p><p>Heavy Tolerance (2) (bonus to resisting effect of intoxicants and poison)</p><p>Leadership (2/4) (Minor: each session, you can designate a goal, and anyone trying to achieve it can take one +2 bonus on a roll to do it. Major: you can spend your plot points to improve other characters' actions so long as they are owrking towards your goal.)</p><p></p><p>Trustworthy Gut (2/4) (Minor: +2 two to mental rolls when relying on intuition. Major: spend a plot point to ask the GM a yes or know question, like "Do I get the feeling he's teling me the truth?" Spend n+1 additional plot points to follow up with each addtional question (2 for the first follow up, 3 more for the third, etc.)</p><p></p><p>COMPLICATIONS:</p><p>Dead Broke (2): 1/2 normal starting credits, and must immediately give up half of all income</p><p></p><p>Loyal (2): Pick a group that can count on you, and you will help and protect them even to your own detriment</p><p></p><p>Phobia (2): You are scared of something that is either uncommon, and you have an extrme reaction, or common, and you have a less severe reaction.</p><p>Prejudice (2) Pick a group, and you have a negative reaction to them or might even go out of your way to insult them. -2 to influence based checks involving them</p><p></p><p>Stingy (2): You simply don't part with cash unless you have to.</p><p>Straight Shooter (2): You generally won't lie, even to save others' feelings or when it would be smart, and even if you do lie, you get a penalty to influencebased actions.</p><p></p><p>Superstitious (2) You are gripped by enough superstitious beliefs that they affect your normal daily life. If you interpret something as a bad omen, you get -2 to certain rolls for a time, and when you get a good omen, you get +2 certain rolls.</p><p></p><p>Things Don't Go Smooth (2/4) Minor: GM can make you reroll once per session, forcingyou to take the lower result. Major: GM can for 2 rerolls</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 5048648, member: 835"] Sorry Thondor, missed the born behind the wheel thing :) Looks good. Tailspinner, 2/4 means you can take the asset for either 2 or 4 attribute points (or gain 2 or 4 points in the case of a complication), and you get the trait in a minor or major form. ASSETS: Healthy as a Horse (2/4) - (minor: +2 step to rolls involving illness, general fast recovery, etc. Major: plot points spent on this stuff count double) Heavy Tolerance (2) (bonus to resisting effect of intoxicants and poison) Leadership (2/4) (Minor: each session, you can designate a goal, and anyone trying to achieve it can take one +2 bonus on a roll to do it. Major: you can spend your plot points to improve other characters' actions so long as they are owrking towards your goal.) Trustworthy Gut (2/4) (Minor: +2 two to mental rolls when relying on intuition. Major: spend a plot point to ask the GM a yes or know question, like "Do I get the feeling he's teling me the truth?" Spend n+1 additional plot points to follow up with each addtional question (2 for the first follow up, 3 more for the third, etc.) COMPLICATIONS: Dead Broke (2): 1/2 normal starting credits, and must immediately give up half of all income Loyal (2): Pick a group that can count on you, and you will help and protect them even to your own detriment Phobia (2): You are scared of something that is either uncommon, and you have an extrme reaction, or common, and you have a less severe reaction. Prejudice (2) Pick a group, and you have a negative reaction to them or might even go out of your way to insult them. -2 to influence based checks involving them Stingy (2): You simply don't part with cash unless you have to. Straight Shooter (2): You generally won't lie, even to save others' feelings or when it would be smart, and even if you do lie, you get a penalty to influencebased actions. Superstitious (2) You are gripped by enough superstitious beliefs that they affect your normal daily life. If you interpret something as a bad omen, you get -2 to certain rolls for a time, and when you get a good omen, you get +2 certain rolls. Things Don't Go Smooth (2/4) Minor: GM can make you reroll once per session, forcingyou to take the lower result. Major: GM can for 2 rerolls [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Serenity RPG] Across the 'Verse - OOC.
Top