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[Serenity RPG] Across the 'Verse - OOC.
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<blockquote data-quote="Thanee" data-source="post: 5057896" data-attributes="member: 478"><p>Just for the record...</p><p></p><p>The attack is a <strong>Strength + Unarmed Combat/Kung Fu</strong> roll, which is <strong>d10+d12+d6</strong> for Tatjana (with a +2 step bonus figured in, because she is <strong>Talented</strong> (Asset); there is no penalty for the movement (normally there is a cumulative -1 step penalty for every additional action you take), since she is a <strong>Fightin' Type</strong> (Asset)) against a difficulty of 3 (easy; because the goon is not expecting her to attack him just like that; normally in combat you get to roll your Agility at least (passive) or even Agility + appropriate defensive skill (active), but this is what happens when you do not expect the attack).</p><p></p><p>So, here's the dice roll for my attack on the goon... a <a href="http://invisiblecastle.com/roller/view/2373698/" target="_blank">19</a>, that's an <strong>extraordinary success</strong> (beats the difficulty by 7 or more). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Damage is the difference between the difficulty and the roll, so 16 points of damage are suffered. Ouch!</p><p></p><p>Unarmed Combat does stun damage (weapons usually do wound damage), but since Tatjana has a <strong>Mean Left Hook</strong> (Asset), she inflicts basic damage (half wound, half stun).</p><p></p><p>Since the attack result was extraordinary, the goon suffers a debilitating injury (depends on damage type, this one is for basic) in addition to the damage, so the broken fingers might be quite fitting, actually (in fact, it could have been worse, like a broken limb). With a successful Endurance roll (average difficulty; 7) the goon will avoid the extra injury (just normal damage in that case).</p><p></p><p>Anyways, unless the goon has more than 16 Life Points (not likely, unless he is pretty tough), he has to pass another average Endurance roll in order to avoid passing out right away (unless treated, he has to repeat the roll at cumulative +4 difficulty every round from then on).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 5057896, member: 478"] Just for the record... The attack is a [b]Strength + Unarmed Combat/Kung Fu[/b] roll, which is [b]d10+d12+d6[/b] for Tatjana (with a +2 step bonus figured in, because she is [b]Talented[/b] (Asset); there is no penalty for the movement (normally there is a cumulative -1 step penalty for every additional action you take), since she is a [b]Fightin' Type[/b] (Asset)) against a difficulty of 3 (easy; because the goon is not expecting her to attack him just like that; normally in combat you get to roll your Agility at least (passive) or even Agility + appropriate defensive skill (active), but this is what happens when you do not expect the attack). So, here's the dice roll for my attack on the goon... a [url=http://invisiblecastle.com/roller/view/2373698/]19[/url], that's an [b]extraordinary success[/b] (beats the difficulty by 7 or more). :D Damage is the difference between the difficulty and the roll, so 16 points of damage are suffered. Ouch! Unarmed Combat does stun damage (weapons usually do wound damage), but since Tatjana has a [b]Mean Left Hook[/b] (Asset), she inflicts basic damage (half wound, half stun). Since the attack result was extraordinary, the goon suffers a debilitating injury (depends on damage type, this one is for basic) in addition to the damage, so the broken fingers might be quite fitting, actually (in fact, it could have been worse, like a broken limb). With a successful Endurance roll (average difficulty; 7) the goon will avoid the extra injury (just normal damage in that case). Anyways, unless the goon has more than 16 Life Points (not likely, unless he is pretty tough), he has to pass another average Endurance roll in order to avoid passing out right away (unless treated, he has to repeat the roll at cumulative +4 difficulty every round from then on). Bye Thanee [/QUOTE]
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