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Serenity RPG - How is it?
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<blockquote data-quote="Cam Banks" data-source="post: 3307648" data-attributes="member: 3817"><p>It's a heck of a lot more popular than MWP even imagined it would be. The games at conventions run by the designers, freelancers, and voiunteers have all been a lot of fun, and draw people into the setting quickly.</p><p></p><p>The game has had its critics, which I feel has been a good thing. A second printing got rid of a number of frustrations from some of those critics (they added an index, and a character sheet, for example) and the attention brought to it has encouraged discussion.</p><p></p><p>The same successful RPG engine is being used in the new Battlestar Galactica RPG, with a number of flavor tweaks (since the 'Verse isn't the same as the Galactica and the Colonies). It's become MWP's house system, and I think there are a lot of opportunities for further development in other games thanks to a very dedicated playtesting base.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 3307648, member: 3817"] It's a heck of a lot more popular than MWP even imagined it would be. The games at conventions run by the designers, freelancers, and voiunteers have all been a lot of fun, and draw people into the setting quickly. The game has had its critics, which I feel has been a good thing. A second printing got rid of a number of frustrations from some of those critics (they added an index, and a character sheet, for example) and the attention brought to it has encouraged discussion. The same successful RPG engine is being used in the new Battlestar Galactica RPG, with a number of flavor tweaks (since the 'Verse isn't the same as the Galactica and the Colonies). It's become MWP's house system, and I think there are a lot of opportunities for further development in other games thanks to a very dedicated playtesting base. Cheers, Cam [/QUOTE]
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