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Serenity RPG - How is it?
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<blockquote data-quote="RFisher" data-source="post: 3311644" data-attributes="member: 3608"><p>I think this is the root of most of its mechanical problems.</p><p></p><p>As for not having fixed lists of subskills & definative combinations of attribute/skill for tasks, I don't mind this at all. I just encourage the player to argue for why a certain attribute, skill, & subskill should be applicable to the current task. If you can convince everyone, then I'll probably let you roll against those. (Though I might adjust the difficulty depending on the attribute/skill combination involved.) I don't have a problem accepting that one problem could be solved just as well by several different approaches.</p><p></p><p>Beyond that, though, the game as written (or as published) seemed to be missing a lot of stuff. Not stuff that you wished they'd included but that they expect you to make up (like specific subskills). Rather stuff you figured they meant to include but which slipped through the cracks. (I don't have my own copy yet, & it's been a while since I read it, so don't expect me to cite specifics.) Nothing that I couldn't have come up with a way to handle myself, but I expect a bit more when I'm paying for a game.</p><p></p><p>(Edit: Of course, <em>Firefly</em> always seemed to be based on classic Traveller to me, so I'd be tempted to use that for a game set in the 'Verse.)</p></blockquote><p></p>
[QUOTE="RFisher, post: 3311644, member: 3608"] I think this is the root of most of its mechanical problems. As for not having fixed lists of subskills & definative combinations of attribute/skill for tasks, I don't mind this at all. I just encourage the player to argue for why a certain attribute, skill, & subskill should be applicable to the current task. If you can convince everyone, then I'll probably let you roll against those. (Though I might adjust the difficulty depending on the attribute/skill combination involved.) I don't have a problem accepting that one problem could be solved just as well by several different approaches. Beyond that, though, the game as written (or as published) seemed to be missing a lot of stuff. Not stuff that you wished they'd included but that they expect you to make up (like specific subskills). Rather stuff you figured they meant to include but which slipped through the cracks. (I don't have my own copy yet, & it's been a while since I read it, so don't expect me to cite specifics.) Nothing that I couldn't have come up with a way to handle myself, but I expect a bit more when I'm paying for a game. (Edit: Of course, [i]Firefly[/i] always seemed to be based on classic Traveller to me, so I'd be tempted to use that for a game set in the 'Verse.) [/QUOTE]
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