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[Serenity RPG] Redridge and Beyond -full-OOC HERE
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<blockquote data-quote="Toric_Arthendain" data-source="post: 2638020" data-attributes="member: 9833"><p><strong>Name:</strong> John Ford</p><p><strong>Concept:</strong> Former Browncoat mechanic turned Shepherd</p><p></p><p><strong>Traits</strong></p><p>Agility: d6</p><p>Strength: d10</p><p>Vitality: d6</p><p>Alertness: d4</p><p>Intelligence: d8</p><p>Willpower: d10</p><p></p><p>Initiative: d6 + d4</p><p>Life Points: 16</p><p></p><p><strong>Assets</strong></p><p>Religiousity [Major]: Seeing so much death and destruction during the war helped force John to develop a deep-seated faith and become a Shepherd.</p><p></p><p>Mechanical Empathy [Minor]: John has always had a way of knowing what is wrong with broken machinery. He is at peace when working with any mechanical device.</p><p></p><p>Intimidatin' Manner [Minor]: John is a big, muscular man and has the ability to back folk down with a stare.</p><p></p><p>Mean Left Hook [Minor]: John is a very big man and his fists are like hammers, stemming from his earlier days getting mixed up in brawls all across the 'Verse and from physical labor performed all his life.</p><p></p><p><strong>Complications</strong></p><p>Dead Broke [Minor]: John took a vow of poverty when he joined the Order of Shepherds.</p><p></p><p>Credo [Major]: John is a believer in Christian ideals and practices what he preaches, including following the Ten Commandments and the teachings of the bible, only skirting them if it is absolutely necessary and the cause is worthy.</p><p></p><p>Credo [Minor]: John refuses to use a gun. He is not opposed to beating someone to a pulp with his fists but never uses and does not carry a gun.</p><p></p><p>Traumatic Flashes [Major]: John is still haunted by images of death from the war and the battle of Serenity Valley in particular.</p><p></p><p><strong>Skills</strong></p><p>Athletics d6</p><p>Influence d6 (Counseling d8, Intimidation d8, Persuasion d8)</p><p>Knowledge d6 (History d8, Religion d10)</p><p>Mechanical Engineering d6 (Mechanical Repairs d10)</p><p>Melee Weapon Combat d6 (Stun Baton d8)</p><p>Technical Engineering d6</p><p>Unarmed Combat d6 (Brawling d8)</p><p></p><p><strong>Gear</strong> </p><p>Stun Baton</p><p>Tool Set, Mechanic</p><p>Tool Set, Basic</p><p>Bible</p><p></p><p><strong>Background</strong> </p><p>John Ford is a big man. He got his physique from years of hard,</p><p>manual labor on one rim planet or another. He was a brawler,</p><p>involved in many a brawl in various bars and saloons for a variety of</p><p>reasons. He was good with fixing things of all sorts. If it was </p><p>mechanical or electrical, he could fix it up no problem. Not one</p><p>much interested in politics, he preferred to remain free to do as he</p><p>pleased out on the frontier. When the Alliance decided that they</p><p>wanted to bring all the planets under their control, he opposed them, </p><p>joining the Independents. He fought in the unification war and wore</p><p>his brown coat. 'Course as it turned out, the Independents lost at</p><p>Serenity Valley, and he was one of the few survivors of that</p><p>prolonged battle. Having seen more death and destruction than any </p><p>one man should ever have to see, John went as far from the core as he</p><p>could after the war, to escape his memories. Unfortunately he</p><p>learned quickly that memories are difficult to run from. Frustrated</p><p>with life and the nature of people, he entered the Order of </p><p>Shepherds. Five years later (7 years after the unification war), he</p><p>left the monastery to go spread the word to those that needed his</p><p>counsel. He uses his mechanical skills to earn his keep and offers</p><p>his preachings to those that are interested in hearing them. His </p><p>wanderings eventually lead him to Redridge.</p><p></p><p><strong>Personality</strong> </p><p>John is a calm person, usually trying to use words to diffuse tense</p><p>situations where he once would have resorted to immediate violence.</p><p>He is not afraid to involve himself in violence but it has become a </p><p>method of last resort for him. He does not use a gun, preferring to</p><p>settle things with his fists or his trusty stun baton, picked up in</p><p>the Core after he left the monastery and before he ventured to the Rim.</p><p></p><p><strong>Description</strong> </p><p>John is a large man with tanned skin from years of working under the</p><p>hot sun. His black hair is peppered liberally with grey and he wears</p><p>it long and tied back in a ponytail. He is in his mid-40's but still</p><p>in excellent physical condition.</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 2638020, member: 9833"] [B]Name:[/B] John Ford [B]Concept:[/B] Former Browncoat mechanic turned Shepherd [B]Traits[/B] Agility: d6 Strength: d10 Vitality: d6 Alertness: d4 Intelligence: d8 Willpower: d10 Initiative: d6 + d4 Life Points: 16 [B]Assets[/B] Religiousity [Major]: Seeing so much death and destruction during the war helped force John to develop a deep-seated faith and become a Shepherd. Mechanical Empathy [Minor]: John has always had a way of knowing what is wrong with broken machinery. He is at peace when working with any mechanical device. Intimidatin' Manner [Minor]: John is a big, muscular man and has the ability to back folk down with a stare. Mean Left Hook [Minor]: John is a very big man and his fists are like hammers, stemming from his earlier days getting mixed up in brawls all across the 'Verse and from physical labor performed all his life. [B]Complications[/B] Dead Broke [Minor]: John took a vow of poverty when he joined the Order of Shepherds. Credo [Major]: John is a believer in Christian ideals and practices what he preaches, including following the Ten Commandments and the teachings of the bible, only skirting them if it is absolutely necessary and the cause is worthy. Credo [Minor]: John refuses to use a gun. He is not opposed to beating someone to a pulp with his fists but never uses and does not carry a gun. Traumatic Flashes [Major]: John is still haunted by images of death from the war and the battle of Serenity Valley in particular. [B]Skills[/B] Athletics d6 Influence d6 (Counseling d8, Intimidation d8, Persuasion d8) Knowledge d6 (History d8, Religion d10) Mechanical Engineering d6 (Mechanical Repairs d10) Melee Weapon Combat d6 (Stun Baton d8) Technical Engineering d6 Unarmed Combat d6 (Brawling d8) [B]Gear[/B] Stun Baton Tool Set, Mechanic Tool Set, Basic Bible [B]Background[/B] John Ford is a big man. He got his physique from years of hard, manual labor on one rim planet or another. He was a brawler, involved in many a brawl in various bars and saloons for a variety of reasons. He was good with fixing things of all sorts. If it was mechanical or electrical, he could fix it up no problem. Not one much interested in politics, he preferred to remain free to do as he pleased out on the frontier. When the Alliance decided that they wanted to bring all the planets under their control, he opposed them, joining the Independents. He fought in the unification war and wore his brown coat. 'Course as it turned out, the Independents lost at Serenity Valley, and he was one of the few survivors of that prolonged battle. Having seen more death and destruction than any one man should ever have to see, John went as far from the core as he could after the war, to escape his memories. Unfortunately he learned quickly that memories are difficult to run from. Frustrated with life and the nature of people, he entered the Order of Shepherds. Five years later (7 years after the unification war), he left the monastery to go spread the word to those that needed his counsel. He uses his mechanical skills to earn his keep and offers his preachings to those that are interested in hearing them. His wanderings eventually lead him to Redridge. [B]Personality[/B] John is a calm person, usually trying to use words to diffuse tense situations where he once would have resorted to immediate violence. He is not afraid to involve himself in violence but it has become a method of last resort for him. He does not use a gun, preferring to settle things with his fists or his trusty stun baton, picked up in the Core after he left the monastery and before he ventured to the Rim. [B]Description[/B] John is a large man with tanned skin from years of working under the hot sun. His black hair is peppered liberally with grey and he wears it long and tied back in a ponytail. He is in his mid-40's but still in excellent physical condition. [/QUOTE]
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