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[SERENITY RPG] Redridge and Beyond
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<blockquote data-quote="Dagger75" data-source="post: 2647073" data-attributes="member: 539"><p>OOC: Its a tough shot -2 step but still in Pistol range. Esther has no penalties. </p><p>Init: Gordon: 6</p><p> Gren: 6</p><p> Esther: 8</p><p> <span style="color: Red">Rifleman: 10</span></p><p></p><p> Sebastian: 13</p><p> Victor: 8</p><p> Demetrie:4</p><p> John : 7</p><p> <span style="color: Blue">Mason: 5</span></p><p> Jones: Out of combat</p><p> Stinky: Cannot act this round</p><p> </p><p></p><p>A crack of a rifle disrupts the talking at the mule. Gordon instinvily moves to the side, the bullet lands right where he was lying. (Rifleman Attack 6 Gordon Agility 6 tie to the defender)</p><p></p><p> Ester kneels a bit and points her gun at the rifleman, she shoots (Rolls 14) The Rifleman sees her and tries to dodge. (Dodge: 12) The bullet grazes him in the leg.</p><p></p><p> Gordon you see the man diving down and take a shot (Attack 13), he tries to dodge (Dodge 8) you but doesn't. Your bullet hits him the shoulder.</p><p></p><p> Gren you fire (Attack 9 innate dodge 4), the bullet sinks into the man's gut, he clutches his stomach and falls.</p><p></p><p></p><p>At the Mule, the argument has suddenly stopped as gun fire is heard. Masons gun looks like he is ready to shoot Sebastian. Jones is crying on the ground mumbling "I didn't mean to shoot em." Stinky is a bit shaken and won't get to act this round. The 2 futherest ones while watching the action are a bit far and not in good positions to act. Next round they will be in pistol range.</p><p></p><p>OOC: Give me 2 rounds what you want you do. You can do muliple actions with -1 step per action over the first. For example if you Attack and Dodge an attack it -1 step to each action. Dodging is Agility + Athletics(dodge). If you beat the attack with the dodge roll no damage. You have to dodge each attack sepratly. You get a free innate dodge which is just your agility roll against each attack. I am going to try intiative round by round for something different, the ever changing tide of battle.</p></blockquote><p></p>
[QUOTE="Dagger75, post: 2647073, member: 539"] OOC: Its a tough shot -2 step but still in Pistol range. Esther has no penalties. Init: Gordon: 6 Gren: 6 Esther: 8 [COLOR=Red]Rifleman: 10[/COLOR] Sebastian: 13 Victor: 8 Demetrie:4 John : 7 [COLOR=Blue]Mason: 5[/COLOR] Jones: Out of combat Stinky: Cannot act this round A crack of a rifle disrupts the talking at the mule. Gordon instinvily moves to the side, the bullet lands right where he was lying. (Rifleman Attack 6 Gordon Agility 6 tie to the defender) Ester kneels a bit and points her gun at the rifleman, she shoots (Rolls 14) The Rifleman sees her and tries to dodge. (Dodge: 12) The bullet grazes him in the leg. Gordon you see the man diving down and take a shot (Attack 13), he tries to dodge (Dodge 8) you but doesn't. Your bullet hits him the shoulder. Gren you fire (Attack 9 innate dodge 4), the bullet sinks into the man's gut, he clutches his stomach and falls. At the Mule, the argument has suddenly stopped as gun fire is heard. Masons gun looks like he is ready to shoot Sebastian. Jones is crying on the ground mumbling "I didn't mean to shoot em." Stinky is a bit shaken and won't get to act this round. The 2 futherest ones while watching the action are a bit far and not in good positions to act. Next round they will be in pistol range. OOC: Give me 2 rounds what you want you do. You can do muliple actions with -1 step per action over the first. For example if you Attack and Dodge an attack it -1 step to each action. Dodging is Agility + Athletics(dodge). If you beat the attack with the dodge roll no damage. You have to dodge each attack sepratly. You get a free innate dodge which is just your agility roll against each attack. I am going to try intiative round by round for something different, the ever changing tide of battle. [/QUOTE]
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