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Serenity: Why am I GMing this?
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<blockquote data-quote="BryonD" data-source="post: 5114046" data-attributes="member: 957"><p>Don't know about running a system you don't like, but...</p><p></p><p>Do NOT watch the DVDs at this time.</p><p>It is a decent show. Watch them eventually. But don't watch them now.</p><p></p><p>One real downside of games based on very specific material is it becomes to easy to start thinking the sessions need to match the material. It can be an obstacle to thinking outside the box. You don't have that issue.</p><p></p><p>In hindsight you probably create plot that would work perfectly well as "the kind of thing that may have happened in season 2". Even though the plot doesn't match anything in particular that happened in the show, the feel is right. This is particularly the case with something like Firefly, which has a rather small basis to work from. Compare it to Star Trek, for example, which has a precedent footprint so huge, there is virtually no limitation.</p><p></p><p>You may also want to consider just re-writing all the same characters into a system you do like. You don't need a Star Trek (r) system to run a Star Trek game and you don't need a Serenity(r) system to run a Firefly game.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5114046, member: 957"] Don't know about running a system you don't like, but... Do NOT watch the DVDs at this time. It is a decent show. Watch them eventually. But don't watch them now. One real downside of games based on very specific material is it becomes to easy to start thinking the sessions need to match the material. It can be an obstacle to thinking outside the box. You don't have that issue. In hindsight you probably create plot that would work perfectly well as "the kind of thing that may have happened in season 2". Even though the plot doesn't match anything in particular that happened in the show, the feel is right. This is particularly the case with something like Firefly, which has a rather small basis to work from. Compare it to Star Trek, for example, which has a precedent footprint so huge, there is virtually no limitation. You may also want to consider just re-writing all the same characters into a system you do like. You don't need a Star Trek (r) system to run a Star Trek game and you don't need a Serenity(r) system to run a Firefly game. [/QUOTE]
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