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Serial Killers in DnD?
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<blockquote data-quote="Tonguez" data-source="post: 438311" data-attributes="member: 1125"><p>I used a serial killer who took the hearts of his victims.</p><p>During his career he killed a young girl, a pregnant woman and an old woman, a old beggar (male) and a young boy and then started to kill another 7.</p><p></p><p>The Killer was making ritual sacrifices (maiden, mother, crone, man and child) to a Dark god and with each killing gained a new power (increased speed, protection from scrying, spiderclimb). Upon killing his 12th victim he would become the new Avatar of the Dark god of Murder. </p><p>The PCs therefore had a time limit and the problem that with each killing the Killer got harder to stop. I also through in a few red herrings like a Zombi attack (leading the PCs to suspect necromancy) and a mysterious figure in black sighted at all the Killings (a Spectre former-paladin who had been killed by the Dark gods former avatar and was also hunting down the killer)</p><p></p><p>In other games I have improved 'Living' Ghouls (with Spider climb, Blend in Shadows, Diseased and d8 claws) who are responsible for a certain number of murders in the City (many of which go unreported and uninvestigated eg beggars, vagrants, lone adventurers etc). One such Ghoul with Scorcerer class-levels is my worlds 'Bogeyman'. Another 'Rotten Eddy' is a major (though mysterious) figure in the Thieves guild and also leads his own gang of ghoulish goblins</p></blockquote><p></p>
[QUOTE="Tonguez, post: 438311, member: 1125"] I used a serial killer who took the hearts of his victims. During his career he killed a young girl, a pregnant woman and an old woman, a old beggar (male) and a young boy and then started to kill another 7. The Killer was making ritual sacrifices (maiden, mother, crone, man and child) to a Dark god and with each killing gained a new power (increased speed, protection from scrying, spiderclimb). Upon killing his 12th victim he would become the new Avatar of the Dark god of Murder. The PCs therefore had a time limit and the problem that with each killing the Killer got harder to stop. I also through in a few red herrings like a Zombi attack (leading the PCs to suspect necromancy) and a mysterious figure in black sighted at all the Killings (a Spectre former-paladin who had been killed by the Dark gods former avatar and was also hunting down the killer) In other games I have improved 'Living' Ghouls (with Spider climb, Blend in Shadows, Diseased and d8 claws) who are responsible for a certain number of murders in the City (many of which go unreported and uninvestigated eg beggars, vagrants, lone adventurers etc). One such Ghoul with Scorcerer class-levels is my worlds 'Bogeyman'. Another 'Rotten Eddy' is a major (though mysterious) figure in the Thieves guild and also leads his own gang of ghoulish goblins [/QUOTE]
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