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Serious gamers and new CR formula
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<blockquote data-quote="shoak1" data-source="post: 6723260" data-attributes="member: 54380"><p>Goodness. Stay focused people. I can use input from other tactical gamers out there re the DMG formula for CR/XP budget: </p><p></p><p>First, the DMG suggests a scaling multiple of .5 if 6+ PCs. <strong>I would say the scaling multiple should be 0.25 per PC > 4. So if 7 PCs, 1.75.</strong> In effect that means if you have 7 PCs, your XP budget would be 300% what it would be if you had 4 PCs (at 1st level, 4 PCs would have a deadly budget of 4x100=400 xp, while 7 PCs would have 7x100=700x1.75=1,225).</p><p></p><p>Secondly, the DMG provides no recommendation for encounters where the PCs know they can use all their resources. <strong>I would suggest giving +40% the normal XP budget per encounter less than 7 that there was in the day.</strong> So +240% xp budget if there is only 1 encounter that day.</p><p></p><p>Those 2 modifications seem to together square with my experience. For instance, 7x L10 PCs killed a Kraken (CR23, 50k exp) in what the DMG would consider to be a "hard" encounter, but the PCs knew it would be the only encounter of the day and were fresh off a long rest. Based on the DMG and my adjustments, the XP budget would be 7x1900=13.3k, x1.75 for 7 PCs=23.3k, x2.25 for a 1-shot encounter=52.4k exp.</p><p></p><p>btw the Daily adventuring budget guidelines seem useful only in balancing easy/med./hard encounters, not in significantly reducing the number of encounters per day and spending more per encounter. In other words, a party facing only 1 encounter and able to use all its resources still cant handle 6-8 times the xp budget.</p></blockquote><p></p>
[QUOTE="shoak1, post: 6723260, member: 54380"] Goodness. Stay focused people. I can use input from other tactical gamers out there re the DMG formula for CR/XP budget: First, the DMG suggests a scaling multiple of .5 if 6+ PCs. [B]I would say the scaling multiple should be 0.25 per PC > 4. So if 7 PCs, 1.75.[/B] In effect that means if you have 7 PCs, your XP budget would be 300% what it would be if you had 4 PCs (at 1st level, 4 PCs would have a deadly budget of 4x100=400 xp, while 7 PCs would have 7x100=700x1.75=1,225). Secondly, the DMG provides no recommendation for encounters where the PCs know they can use all their resources. [B]I would suggest giving +40% the normal XP budget per encounter less than 7 that there was in the day.[/B] So +240% xp budget if there is only 1 encounter that day. Those 2 modifications seem to together square with my experience. For instance, 7x L10 PCs killed a Kraken (CR23, 50k exp) in what the DMG would consider to be a "hard" encounter, but the PCs knew it would be the only encounter of the day and were fresh off a long rest. Based on the DMG and my adjustments, the XP budget would be 7x1900=13.3k, x1.75 for 7 PCs=23.3k, x2.25 for a 1-shot encounter=52.4k exp. btw the Daily adventuring budget guidelines seem useful only in balancing easy/med./hard encounters, not in significantly reducing the number of encounters per day and spending more per encounter. In other words, a party facing only 1 encounter and able to use all its resources still cant handle 6-8 times the xp budget. [/QUOTE]
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