Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Serious gamers and new CR formula
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shoak1" data-source="post: 6723549" data-attributes="member: 54380"><p>I have two remaining questions pertaining specifically to the DMG encounter building formulas:</p><p></p><p>1) <strong>How would you scale the encounter budget by the number of PCs?</strong>: The DMG recommends adding a 1.5 multiplier if 6+ PCs. I am thinking +.25 per PC over 4. That means 8x L10 PCs would have an xp budget for a "hard" (slim chance of a PC death) encounter of 30,400, or basically 2 Balors. That seems about right. And 8x L1 PCs would have a budget of 1200 xp, just about enough for 2 gargoyles.</p><p></p><p>2) <strong>How would you scale the encounter budget based on less than 7 encounters a day?</strong> I am thinking 40% extra per encounter less than 7, so +240% if its the only encounter of the day (and the PCs know it and can use all their yum-yums). That means if I sent 8 L1 PCs in on an encounter that was clearly going to be the only encounter of the day, I would have them face a stone giant, and the same party at L10 would face a kraken. Now that's where the rub comes in - L1 PCs are much more brittle, so the scaling is a lot different in low levels vs. high. That stone giant could 1 shot PCs at L1 and its a lot more likely to be a TPK than the kraken vs the more durable L10 guys.</p><p></p><p>And please - there are a lot of nihlists out there that want to keep pointing out that other variables in the CR system, like relative skill levels, magic items, feats, incorrectly rated monsters, etc, make any kind of meaningful analysis of encounter building useless (ie dont worry about it and just wing it). That's just not scientifically sound reasoning. As I said at the beginning, I have fixed those other variables at constant levels for purposes of this analysis - ie equal skill levels, DMG recommended magic item levels, etc. It's just like algebra guys - if you have multiple variables in an equation, you need to isolate individual variables and solve them individually.</p><p></p><p>So if you don't have something to contribute to this analysis, and just want to defend the CR system, pls go to one of the innumerable threads on the subject and do so there.</p></blockquote><p></p>
[QUOTE="shoak1, post: 6723549, member: 54380"] I have two remaining questions pertaining specifically to the DMG encounter building formulas: 1) [B]How would you scale the encounter budget by the number of PCs?[/B]: The DMG recommends adding a 1.5 multiplier if 6+ PCs. I am thinking +.25 per PC over 4. That means 8x L10 PCs would have an xp budget for a "hard" (slim chance of a PC death) encounter of 30,400, or basically 2 Balors. That seems about right. And 8x L1 PCs would have a budget of 1200 xp, just about enough for 2 gargoyles. 2) [B]How would you scale the encounter budget based on less than 7 encounters a day?[/B] I am thinking 40% extra per encounter less than 7, so +240% if its the only encounter of the day (and the PCs know it and can use all their yum-yums). That means if I sent 8 L1 PCs in on an encounter that was clearly going to be the only encounter of the day, I would have them face a stone giant, and the same party at L10 would face a kraken. Now that's where the rub comes in - L1 PCs are much more brittle, so the scaling is a lot different in low levels vs. high. That stone giant could 1 shot PCs at L1 and its a lot more likely to be a TPK than the kraken vs the more durable L10 guys. And please - there are a lot of nihlists out there that want to keep pointing out that other variables in the CR system, like relative skill levels, magic items, feats, incorrectly rated monsters, etc, make any kind of meaningful analysis of encounter building useless (ie dont worry about it and just wing it). That's just not scientifically sound reasoning. As I said at the beginning, I have fixed those other variables at constant levels for purposes of this analysis - ie equal skill levels, DMG recommended magic item levels, etc. It's just like algebra guys - if you have multiple variables in an equation, you need to isolate individual variables and solve them individually. So if you don't have something to contribute to this analysis, and just want to defend the CR system, pls go to one of the innumerable threads on the subject and do so there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Serious gamers and new CR formula
Top