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<blockquote data-quote="redrick" data-source="post: 6723812" data-attributes="member: 6777696"><p>I think you are slightly over-exaggerating the role of the scientific method in EVERY ASPECT OF OUR SOCIETY. None of the things that we make in my line of work are made using the scientific method. But I digress.</p><p></p><p>Wizards admitted when they released the DMG guidelines on encounter creation that they were "a work in progress." That is to say, they were a model that was evolving. So I think it is legitimate to want to advance and refine that model, even though I personally have little value for a more precise model. However, in order to approach this scientifically, the only thing you can really do is just run experiments. That's basically what Wizards did. They had more data available to them than any of us do, both from the public and their internal playtests. This absurdly complicated model that they presented to us is the result of those experiments.</p><p></p><p>Oh, and trying to perfect an encounter-building budget for a single encounter is like trying to perfect a household budget for a single day.</p></blockquote><p></p>
[QUOTE="redrick, post: 6723812, member: 6777696"] I think you are slightly over-exaggerating the role of the scientific method in EVERY ASPECT OF OUR SOCIETY. None of the things that we make in my line of work are made using the scientific method. But I digress. Wizards admitted when they released the DMG guidelines on encounter creation that they were "a work in progress." That is to say, they were a model that was evolving. So I think it is legitimate to want to advance and refine that model, even though I personally have little value for a more precise model. However, in order to approach this scientifically, the only thing you can really do is just run experiments. That's basically what Wizards did. They had more data available to them than any of us do, both from the public and their internal playtests. This absurdly complicated model that they presented to us is the result of those experiments. Oh, and trying to perfect an encounter-building budget for a single encounter is like trying to perfect a household budget for a single day. [/QUOTE]
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