Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Serious gamers and new CR formula
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 6725135" data-attributes="member: 6796241"><p>While I think the DMG could have done a little better in providing alternates to a 6-8 encounter day, I think as long as the daily xp guides are followed it's not that difficult to work around this. But I do think it's crucial that the daily xp number is hit regularly or players will have a tendency to walk over challenges because they are either not conserving resources or have too many to use. The following is off the top of my head and without the books near me, but I bet the community could quickly come up with some strong guidelines for 1 encounter, 2 encounter, and three encounter days.</p><p>6 Encounter Day - Med Encounter - Med Encounter - Short Rest - Hard Encounter - Easy Encounter - Short Rest - Easy Encounter - Deadly Encounter - Long Rest </p><p>3 Encounter Day - Hard Encounter - Short Rest - Deadly Encounter - Short Rest - Deadly Encounter - Long Rest</p><p>2 Encounter Day - Hard Encounter when reinforcements arrive it turns Deadly - Short Rest - Deadly Encounter - Long Rest</p><p>1 Encounter Day - Start Encounter with Hard group of Minions of the BBEG, when they are down to 2-3 minions Deadly BBEG enters the fight, when the board is cleared add a Hard group of 2-4 of the BBEG's top lieutenants seeking revenge - Long Rest</p><p></p><p>Regardless of the guidelines, I think it's important that the PCs can affect the outcome. There should be ways that the PCs can reduce an 8 encounter day to 3 encounters or prevent reinforcements from arriving in a 2 encounter day. It will make the day easier, and reduce the "challenge" of the fight, but that's because the players have done things to earn it. </p><p>And really, that's the same thing with optimized characters. Optimized PCs have spent resources that they could have spent on something else to reduce the randomness of combat encounters and make them "easier" to defeat. 5e actually encourages experimentation with character design because of the chosen level of appropriate design. </p><p>If the DM hands out magic items, it's a real bonus and combats will be easier. If players choose combat optimal designs for their characters, it's a real bonus and combats will be easier. In both cases, it opens up freedom to the DMs and Players to follow the path that it most enjoyable for them, rather than a preset design.</p></blockquote><p></p>
[QUOTE="OB1, post: 6725135, member: 6796241"] While I think the DMG could have done a little better in providing alternates to a 6-8 encounter day, I think as long as the daily xp guides are followed it's not that difficult to work around this. But I do think it's crucial that the daily xp number is hit regularly or players will have a tendency to walk over challenges because they are either not conserving resources or have too many to use. The following is off the top of my head and without the books near me, but I bet the community could quickly come up with some strong guidelines for 1 encounter, 2 encounter, and three encounter days. 6 Encounter Day - Med Encounter - Med Encounter - Short Rest - Hard Encounter - Easy Encounter - Short Rest - Easy Encounter - Deadly Encounter - Long Rest 3 Encounter Day - Hard Encounter - Short Rest - Deadly Encounter - Short Rest - Deadly Encounter - Long Rest 2 Encounter Day - Hard Encounter when reinforcements arrive it turns Deadly - Short Rest - Deadly Encounter - Long Rest 1 Encounter Day - Start Encounter with Hard group of Minions of the BBEG, when they are down to 2-3 minions Deadly BBEG enters the fight, when the board is cleared add a Hard group of 2-4 of the BBEG's top lieutenants seeking revenge - Long Rest Regardless of the guidelines, I think it's important that the PCs can affect the outcome. There should be ways that the PCs can reduce an 8 encounter day to 3 encounters or prevent reinforcements from arriving in a 2 encounter day. It will make the day easier, and reduce the "challenge" of the fight, but that's because the players have done things to earn it. And really, that's the same thing with optimized characters. Optimized PCs have spent resources that they could have spent on something else to reduce the randomness of combat encounters and make them "easier" to defeat. 5e actually encourages experimentation with character design because of the chosen level of appropriate design. If the DM hands out magic items, it's a real bonus and combats will be easier. If players choose combat optimal designs for their characters, it's a real bonus and combats will be easier. In both cases, it opens up freedom to the DMs and Players to follow the path that it most enjoyable for them, rather than a preset design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Serious gamers and new CR formula
Top