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<blockquote data-quote="Wolf118" data-source="post: 6725693" data-attributes="member: 72051"><p>I think the 6-8 encounters a day thing is being blown out of proportion. Let's take a look at the actual quote (DMG, p84):</p><p></p><p>"Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day."</p><p></p><p>Note the wording; "can handle". Not "should handle". Not "must handle". The 6-8 encounters is a yardstick, not a recommendation, not a given, not a must, not requirement. The game designers are telling you that in their testing, 6-8 medium or hard encounters is about the median number of encounters for an average party.</p><p></p><p>Let's look at the next paragraph:</p><p>"In the same way you figure out the difficulty of an encounter, you can use the XP values of monsters and other opponents in an adventure as a guideline for how far the party is likely to progress."</p><p></p><p>This is a lead-in to the table on "Adventuring Day XP". Note that it says that this provides a "guideline", not a mandatory requirement. Further, the last statement before the table is: "This provides a rough estimate of the adjusted XP value for encounters the party can handle before the characters will need to take a long rest."</p><p></p><p>Again, a "rough estimate" of the amount of Adjusted XP before a long rest.</p><p></p><p>The game designers have provided guidelines and boundaries to define the space in which your adventurers can operate. It's up to you as the DM to apply your party's specifics to these guidelines. The 6-8 encounters is a starting point, not an ending point.</p></blockquote><p></p>
[QUOTE="Wolf118, post: 6725693, member: 72051"] I think the 6-8 encounters a day thing is being blown out of proportion. Let's take a look at the actual quote (DMG, p84): "Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day." Note the wording; "can handle". Not "should handle". Not "must handle". The 6-8 encounters is a yardstick, not a recommendation, not a given, not a must, not requirement. The game designers are telling you that in their testing, 6-8 medium or hard encounters is about the median number of encounters for an average party. Let's look at the next paragraph: "In the same way you figure out the difficulty of an encounter, you can use the XP values of monsters and other opponents in an adventure as a guideline for how far the party is likely to progress." This is a lead-in to the table on "Adventuring Day XP". Note that it says that this provides a "guideline", not a mandatory requirement. Further, the last statement before the table is: "This provides a rough estimate of the adjusted XP value for encounters the party can handle before the characters will need to take a long rest." Again, a "rough estimate" of the amount of Adjusted XP before a long rest. The game designers have provided guidelines and boundaries to define the space in which your adventurers can operate. It's up to you as the DM to apply your party's specifics to these guidelines. The 6-8 encounters is a starting point, not an ending point. [/QUOTE]
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