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<blockquote data-quote="CapnZapp" data-source="post: 6725724" data-attributes="member: 12731"><p>Not to make a dig at you or to single out your post, but I think it is telling that the (to me) obvious solution is not in there...</p><p></p><p>Travel 20 days but get only, say, 3 long rests.</p><p></p><p>For example, let's say you can only take a rest at coaching inns or at an oasis or when you call to port. NPC travellers always choose the circuitous route, prolonging the journey to 30 days, but ensuring a long rest every 5 days, say. </p><p></p><p>Player Characters, otoh, can choose (or are forced) to take the direct route, connecting the first and last inns/oases/ports with the promise of a mythical stop-over in the middle. If they find it, they can long-rest half way through what otherwise becomes a grueling 12 day trek.</p><p></p><p>This way, even if you only have one encounter per day, this still amounts to 5 encounters per long rest minimum, and an exciting 12 encounter per long rest maximum. </p><p></p><p>Voila - now the game gets its needs and wants. Not just the world and the story, but the game too. </p><p></p><p>Around day 5-7 of that cross-country trek, there is real tension, not only because the DMG guidelines are fully served, but "will we ever find that truck stop??" too. </p><p></p><p>It is a shame that probably half of you reading this is foaming at the mouth by now, for me suggesting the unthinkable: to remove the sacred cow of "long rest each night no questions asked"... le sigh...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6725724, member: 12731"] Not to make a dig at you or to single out your post, but I think it is telling that the (to me) obvious solution is not in there... Travel 20 days but get only, say, 3 long rests. For example, let's say you can only take a rest at coaching inns or at an oasis or when you call to port. NPC travellers always choose the circuitous route, prolonging the journey to 30 days, but ensuring a long rest every 5 days, say. Player Characters, otoh, can choose (or are forced) to take the direct route, connecting the first and last inns/oases/ports with the promise of a mythical stop-over in the middle. If they find it, they can long-rest half way through what otherwise becomes a grueling 12 day trek. This way, even if you only have one encounter per day, this still amounts to 5 encounters per long rest minimum, and an exciting 12 encounter per long rest maximum. Voila - now the game gets its needs and wants. Not just the world and the story, but the game too. Around day 5-7 of that cross-country trek, there is real tension, not only because the DMG guidelines are fully served, but "will we ever find that truck stop??" too. It is a shame that probably half of you reading this is foaming at the mouth by now, for me suggesting the unthinkable: to remove the sacred cow of "long rest each night no questions asked"... le sigh... [/QUOTE]
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