Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Serious inquiries only please - 100th level adventure hook and module in development
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM-Rocco" data-source="post: 2453123" data-attributes="member: 14451"><p>Hmm, well, in the end we both are a bit long, and the adventure should not be a simple one or two session thing. Would you, as a player, go through the trouble to make a 100th level character just to play him for one, maybe two session game?</p><p> </p><p>Anyway, both of our plots are a bit complex and we both presented them to the masses with extra information, which makes them seem longer than they are.</p><p> </p><p>If I break mine down to simple encounters, it looks like this.</p><p> </p><p><strong><span style="color: #ff0000">Chapter one - the Gods in peril</span></strong></p><p>role-playing adventure hook and climbing the Spire</p><p> </p><p><strong><span style="color: #ff0000">Chapter 2 - Strange Days</span></strong></p><p><strong><span style="color: #ff0000"></span></strong>Create 100th level guys (hours in-and-of-itself) and then figure out how to reverse the effects of the Magical Event. Also, reminder for the DM in an ongoing campaign that they can adlib at this point and have enemy be friends and friends now enemies</p><p> </p><p><strong><span style="color: #ff0000">Chapter 3 - The Ajah Armory</span></strong></p><p><strong><span style="color: #ff0000"></span></strong>Encounter with Ajah, who let's you use his armory, and then Ay-Gax. Encounters with Ay-Gax can be open ended or just the one or two events we put there, namely stopping the Blood war. He eventually teleports to Sigil</p><p></p><p><strong><span style="color: #ff0000">Chapter 4 - Iy-Xeg</span></strong></p><p><strong><span style="color: #ff0000"></span></strong>Iy-Xeg is the Xeg-Yi in human form. Again, open ended enough to allow for a creative DM to add what he wants. He can have the PCs chase him across the cosmos with his own ideas of mischief or just have him take Iy-Xeg to the 9 heavens where he casts out the angels as we will have an encounter for. He eventually teleports to Sigil.</p><p></p><p><strong><span style="color: #ff0000">Chapter 5 - The Wizard’s madness</span></strong></p><p><strong><span style="color: #ff0000"></span></strong>Basically just room for one or two or three really tough encounters in a total dream realm</p><p></p><p><strong><span style="color: #ff0000">Chapter 6 - the Cleric redemption</span></strong></p><p><strong><span style="color: #ff0000"></span></strong>Cleric tries to make friends with the PCs in one encounter and then we leave it open for the DM to have encounter with mass amounts of Gods. I did also want to have one massive encounter where the PCs can truely go nuts and flex their consideralbe might, like facing an army.</p><p></p><p><strong><span style="color: #ff0000">Chapter 7 - The Lady of Pain’s Revenge</span></strong></p><p><strong><span style="color: #ff0000"></span></strong>I wanted to use the Lady of Pain cause she is a 210 EC. Even if it is a one sided fight and ends quickly, other than that, leave it open ended for a creative DM to have fun with the PCs chasing the Energons around Sigil, really two encounters.</p><p></p><p><strong><span style="color: #ff0000">Chapter 8 - Crating the Epic Spell of Reseeding</span></strong></p><p><strong><span style="color: #ff0000"></span></strong>Crafting and defending those who are making the epic spell.</p><p></p><p><strong><span style="color: #ff0000">Chapter 9 - Assault on the Castle in the Void</span></strong></p><p><strong><span style="color: #ff0000"></span></strong>Most likely the biggest part of the adventure as we have to make a castle. Doesn't have to be big or traditional. But I suspect at least 10 encnouters</p><p></p><p>Anyway, cutting out the background information it really isn't that big. Yours, I suspect is not either, once you cut out the background information. I like the idea that, at least for part of the advneture, the PCs have to chase around two children who have powers far beyond anything that the PCs, even at level 100, could ever comprehend. That is the part I like the best, great room for some comedy too, which is almost a must in this 100th level wacky module.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If there was one thing that I would love to add it would be that part of the module, not cause I am wacky normally, just cause I really like it.</p><p> </p><p>I also like the idea of 20th level adventures having to magic and having to climb the spire, a good challenge.</p><p> </p><p>Anyway, I told the others I would post the propsed plot line on Saturday, so let's give it until Monday for everyone to post pros and cons for each story. On Monday we will see what everyone likes and make a more complete outline after some discussion, sound good<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ?</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2453123, member: 14451"] Hmm, well, in the end we both are a bit long, and the adventure should not be a simple one or two session thing. Would you, as a player, go through the trouble to make a 100th level character just to play him for one, maybe two session game? Anyway, both of our plots are a bit complex and we both presented them to the masses with extra information, which makes them seem longer than they are. If I break mine down to simple encounters, it looks like this. [b][color=#ff0000]Chapter one - the Gods in peril[/color][/b] role-playing adventure hook and climbing the Spire [b][color=#ff0000]Chapter 2 - Strange Days [/color][/b][color=#ff0000][/color]Create 100th level guys (hours in-and-of-itself) and then figure out how to reverse the effects of the Magical Event. Also, reminder for the DM in an ongoing campaign that they can adlib at this point and have enemy be friends and friends now enemies [b][color=#ff0000]Chapter 3 - The Ajah Armory [/color][/b][color=#ff0000][/color]Encounter with Ajah, who let's you use his armory, and then Ay-Gax. Encounters with Ay-Gax can be open ended or just the one or two events we put there, namely stopping the Blood war. He eventually teleports to Sigil [b][color=#ff0000]Chapter 4 - Iy-Xeg [/color][/b][color=#ff0000][/color]Iy-Xeg is the Xeg-Yi in human form. Again, open ended enough to allow for a creative DM to add what he wants. He can have the PCs chase him across the cosmos with his own ideas of mischief or just have him take Iy-Xeg to the 9 heavens where he casts out the angels as we will have an encounter for. He eventually teleports to Sigil. [b][color=#ff0000]Chapter 5 - The Wizard’s madness [/color][/b][color=#ff0000][/color]Basically just room for one or two or three really tough encounters in a total dream realm [b][color=#ff0000]Chapter 6 - the Cleric redemption [/color][/b][color=#ff0000][/color]Cleric tries to make friends with the PCs in one encounter and then we leave it open for the DM to have encounter with mass amounts of Gods. I did also want to have one massive encounter where the PCs can truely go nuts and flex their consideralbe might, like facing an army. [b][color=#ff0000]Chapter 7 - The Lady of Pain’s Revenge [/color][/b][color=#ff0000][/color]I wanted to use the Lady of Pain cause she is a 210 EC. Even if it is a one sided fight and ends quickly, other than that, leave it open ended for a creative DM to have fun with the PCs chasing the Energons around Sigil, really two encounters. [b][color=#ff0000]Chapter 8 - Crating the Epic Spell of Reseeding [/color][/b][color=#ff0000][/color]Crafting and defending those who are making the epic spell. [b][color=#ff0000]Chapter 9 - Assault on the Castle in the Void [/color][/b][color=#ff0000][/color]Most likely the biggest part of the adventure as we have to make a castle. Doesn't have to be big or traditional. But I suspect at least 10 encnouters Anyway, cutting out the background information it really isn't that big. Yours, I suspect is not either, once you cut out the background information. I like the idea that, at least for part of the advneture, the PCs have to chase around two children who have powers far beyond anything that the PCs, even at level 100, could ever comprehend. That is the part I like the best, great room for some comedy too, which is almost a must in this 100th level wacky module.:D If there was one thing that I would love to add it would be that part of the module, not cause I am wacky normally, just cause I really like it. I also like the idea of 20th level adventures having to magic and having to climb the spire, a good challenge. Anyway, I told the others I would post the propsed plot line on Saturday, so let's give it until Monday for everyone to post pros and cons for each story. On Monday we will see what everyone likes and make a more complete outline after some discussion, sound good;) ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Serious inquiries only please - 100th level adventure hook and module in development
Top