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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="DM-Rocco" data-source="post: 2453169" data-attributes="member: 14451"><p>Well, I am of two minds, I think I like your idea of epic items in the castle in the void, but I also love making epic items, or even just regular non-epic magic items, and those who partake of the game will too and we would have to expect and plan for such items in encounters or the module will fall flat when a DM says go ahead and make an epic item, which will happen. </p><p> </p><p>I was thinking that you use magic items from the DMG that a 20th level character would or could have and then multiply it by 5. What I mean by that it to say that a +5 Flaming burst, flaming, keen and holy two handed sword would becomme something like a +25 Flaming burst, flaming, fiery blast, keen, Lawful power, holy and holy power two handed sword.</p><p> </p><p>It would would really have a +52 price modifier, but I would allow it cause it stays within the spirit of the idea of creating a item 5 times as powerful. Basically, you add like abilities, increasing the power of the item. A belt of STR +6 would be +30. </p><p> </p><p>I see what you are saying, but I don't think people will want to play a 100th level adventure with a + 5 flametounge, makes no sense.</p><p> </p><p>They can then make other items or be given artifacts from the gods and I can't find it now, but there is a goo that drain the power from magic items too, so through attrition, they may not have what they start with.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2453169, member: 14451"] Well, I am of two minds, I think I like your idea of epic items in the castle in the void, but I also love making epic items, or even just regular non-epic magic items, and those who partake of the game will too and we would have to expect and plan for such items in encounters or the module will fall flat when a DM says go ahead and make an epic item, which will happen. I was thinking that you use magic items from the DMG that a 20th level character would or could have and then multiply it by 5. What I mean by that it to say that a +5 Flaming burst, flaming, keen and holy two handed sword would becomme something like a +25 Flaming burst, flaming, fiery blast, keen, Lawful power, holy and holy power two handed sword. It would would really have a +52 price modifier, but I would allow it cause it stays within the spirit of the idea of creating a item 5 times as powerful. Basically, you add like abilities, increasing the power of the item. A belt of STR +6 would be +30. I see what you are saying, but I don't think people will want to play a 100th level adventure with a + 5 flametounge, makes no sense. They can then make other items or be given artifacts from the gods and I can't find it now, but there is a goo that drain the power from magic items too, so through attrition, they may not have what they start with. [/QUOTE]
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