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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Yair" data-source="post: 2453360" data-attributes="member: 10913"><p>It took me a long time, but I've just about finished the character I talked about. Here he is below.</p><p>The addition of magic items is extremely significant, in retrospect. They're problematic, but level 100 characters with only level-20 magic items are so significantly weaker it's absurd. If we're to limit the PCs to level-20 gear, we might as well not design this for level 100 characters, the challenge is so very different. The character below, for example, is immune to just about anything as a result of his magic items; without them, he is extremely vulnerable.</p><p></p><p>Edit: he isn't quite right for this adventure, but he was still fun to do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Another Edit: I failed to notice it, but the <em>divine power</em> spell is clearly broken at Epic as written; it should add +5 to BAB, not +65! That would significantly lower his attack bonuses, to +76.</p><p></p><p><strong>Kolshadai, the Voice of God CR 100</strong></p><p>Male Middle-Aged Human Brd 69/Clr 9/HiP 22</p><p>NG Medium Humanoid (Human)</p><p><em>Uses SRD, including Divine and Epic sections (but not divine ranks)</em></p><p><strong>Init</strong> +6; <strong>Senses</strong> Listen +57, Spot +8</p><p><strong>Languages </strong>any and all <span style="color: Red">[polyglot]</span></p><p><strong>AC</strong> 92 <span style="color: Red">[+6 Dex +5 armor +30 enchanement+1 shield+30 enhancement+10 deflection]</span>, touch 26, flat-footed 86</p><p><strong>Hp</strong> 987 (69d6+9d8+22d8+500+100 temporary; 100 HD) <span style="color: Red">[Bard 69 + Cleric 9 + High Proselytizer 22 levels]</span></p><p><strong>Immune </strong>energy <span style="color: Red">[ring]</span>, critical hits <span style="color: Red">[heavy fortification]</span>, level 3 spells <span style="color: Red">[emanation]</span>, possession <span style="color: Red">[armor]</span>, spell turning <span style="color: Red">[shield]</span>; <strong>SR</strong> 110 <span style="color: Red">[mantle]</span>, <strong>DR</strong> 15/adamantine <span style="color: Red">[ring]</span></p><p><strong>Fort</strong> +63 <span style="color: Red">[6 base +40 epic+5 Con +2 feat +10 resistance]</span>, <strong>Ref </strong>+68 <span style="color: Red">[12 base +40 epic +6 Dex +10 resistance]</span>, <strong>Will</strong> +70 <span style="color: Red">[12 base +40 epic +8 Wis +10 resistance]</span></p><p><strong>Spd </strong>60 ft. <span style="color: Red">[boots]</span>, fly 60 ft. (Good) <span style="color: Red">[armor]</span></p><p><strong>Melee</strong> Rapier +116/111/106/101 (1d6+7+3d6 sonic +1d6 electricity+2d6 vs. evil16-20/x2, on critical +3d6 sonic+1d10 electricity)</p><p><strong>Base Atk</strong> +100 <span style="color: Red">[15+40 epic; gauntlet]</span>; GRP +107</p><p><strong>Atk Options</strong> divine might, reactive countersong, spells & metamagic</p><p><strong>Combat Gear </strong></p><p><em>Armor of the Celestial Battalion</em> (+7 enhancement chain mail, +10 max dex, light armor, fly at will, magic circle against evil) (616300 gp) of Heavy Fortification (+5), modified to +30 enhancement. (9,126,300 gp)</p><p><em>Buckler</em> +30 of Great Reflection (+10) and Infinite Arrow Deflection (+6) (21,160,300 gp) </p><p><em>Adamantine Rapier</em> +10 Sonic Blast Keen Shocking Burst, Int 24, Wis 26, Cha 10, speech in Common, Celestial, Infernal, Abyssal, Draconic, Sylvan, plus 2 other languages, special purpose (spread god’s faith) with true resurrection 1/month as its power, plus greater teleport 2/day, mass heal 1/day, true seeing at will, heal 2/day, detect evil at will, feather fall 1/day, wielder doesn’t need to sleep or breath; Ego 67. (9,381,300 gp)</p><p><strong>Bard Spells per Day </strong>[CL 69] 4/4+22/4+22/4+22/4+22/4+21/4+21/1+21/1+21/1+20/1+18/1+18/1+18/1+18/1+17/1+17/1+17/1+17/1+16/1+16 (DC 64+level; +3 enchantment, +1 divination)</p><p><strong>Bard Spells Known</strong>: 6/5/5/5/5/5/4+2 </p><p>analyze dweomer, mass charm monster, heroe’s feast, greater scerying, greater shout</p><p>greater dispel magic, dream, false vision, greater heroism, mass suggestion</p><p>break enchantment, detect scrying, dimension door, dominate person, legend lore, </p><p>charm monster, confusion, dispel magic, displacement, slow</p><p>detect thoughts, hold person, mirror image, silence, suggestion, whispering wind</p><p>charm person, feather fall, hideous laughter, identify, remove fear</p><p>detect magic, light, mage hand, message, prestidigitation, read magic</p><p><strong>Spells Prepared</strong> (Cleric CL 20, domains charm, nobility; can spontaneously cast Charm spells) 6/5+2+1/5+2+1/5+2+1/5+2+1/5+1+1/4+1+1/4+1+1/4+1+1/4+0+1</p><p>9th – spell (DC #), spell (DC #)</p><p>8th – spell (DC #), spell (DC #)</p><p>7th – spell (DC #), spell (DC #)</p><p>6th – spell (DC #), spell (DC #)</p><p>5th – spell (DC #), spell (DC #)</p><p>4th – spell (DC #), spell (DC #)</p><p>3rd – spell (DC #), spell (DC #)</p><p>2nd – spell (DC #), spell (DC #)</p><p>1st – spell (DC #), spell (DC #)</p><p><strong>Abilities</strong> Str 24 <span style="color: Red">[7+5 inherent+12 enhancement]</span>, Dex 23 <span style="color: Red">[12+5 inherent+6 enhancement]</span>, Con 20 <span style="color: Red">[9+5 inherent+6 enhancement], Int 24 [13+5 inherent+6 enhancement]</span>, Wis 26 <span style="color: Red">[15+5 inherent+6 enhancement]</span>, Cha 118 <span style="color: Red">[16+25 levels+2 feats+5 inherent+70 enhancement]</span></p><p><strong>SQ</strong> Heal 6/day, detect thoughts <span style="color: Red">[emanation]</span>, turn undead (Clr 9) 57/day, evasion <span style="color: Red">[boots]</span></p><p><strong>Feats </strong>Automatic Quicken Spell, Automatic Silent Spell, Automatic Silent Spell (2), Automatic Silent Spell (3), Disguised Spell, Divine Might, Enlarge Spell, Extend Spell, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus (Perform Oratory), Epic Spell Focus (Enchantment), Epic Spellcasting, Great Charisma, Great Charisma (2), Great Fortitude, Greater Spell Focus (Enchantment), Heighten Spell, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Improved Spell Capacity (2), Improved Spell Capacity (3), Improved Spell Capacity (4), Improved Spell Capacity (5), Improved Spell Capacity (6), Improved Spell Capacity (7), Improved Spell Capacity (8), Improved Spell Capacity (9), Improved Spell Capacity (10), Improved Spell Capacity (11), Improved Spell Capacity (12), Improved Spell Capacity (13), Inspire Excellence, Lasting Inspiration, Leadership, Legendary Commander, Multispell, Music of the Gods, Negotiator, Permanent Emanation (detect thoughts), Permanent Emanation (globe of invulnerability), Persistent Spell, Polyglot, Quicken Spell, Ranged Inspiration, Reactive Countersong, Repeat Spell, Skill Focus (Perform Oratory), Silent Spell, Spell Focus (Divination), Spell Focus (Enchantment), Spell Knowledge (heroe’s feast, silence), Spell Penetration, Spontaneous Domain Access (Charm), </p><p><strong>Skills</strong> Balance +26 <span style="color: Red">[0+6 dex+20 competence]</span>, Bluff +58 <span style="color: Red">[0+4 reputation+54 cha]</span>, Climb +27 <span style="color: Red">[0+7 str+20 competence]</span>, Concentration +28 <span style="color: Red">[23+5 con]</span>, Diplomacy +154 <span style="color: Red">[94+54 cha+4 reputation+2 negotiator]</span>, Gather Information +107 <span style="color: Red">[49+54 cha+4 reputation]</span>, Intimidate +58 <span style="color: Red">[0+54 cha+4 reputation]</span>, Jump +27 <span style="color: Red">[0+7 str+20 competence]</span>, Knowledge Arcana +111 <span style="color: Red">[103+7 int]</span>, Knowledge The Planes +12 <span style="color: Red">[5+7 int]</span>, Knowledge Nature +110 <span style="color: Red">[103+7 int]</span>, Knowledge Religion +110 <span style="color: Red">[103+7 int]</span>, Listen +57 <span style="color: Red">[49+8 wis]</span>, Perform Oratory +274 <span style="color: Red">[103+54 cha+4 reputation+3 focus +10 epic focus+100 competence]</span>, Perform Wind Instruments +81 <span style="color: Red">[23+54 cha+4 reputation]</span>, Sense Motive +10 <span style="color: Red">[0+8 wis+2 negotiator]</span>, Spellcraft +210 <span style="color: Red">[103+7 int+100 competence]</span>, Speak Language <span style="color: Red">[5]</span>, Tumble +26 <span style="color: Red">[0+6 dex+20 competence]</span> <span style="color: Red">[224 bard ranks unassigned]</span></p><p><strong>Possessions</strong> [79,890,100 gp not allocated]</p><p>Tome of X +5 have all been read (825000 gp)</p><p>Periapt of Wisdom +6, Health +6 (90000 gp)</p><p>Headband of Intellect +6, +100 competence to Spellcraft (15036000 gp)</p><p>Gauntlet of Divine Power (CL 100 continuous), +12 Strength enhancement (34160000 gp)</p><p>Cloak of Charisma +70, Epic Resistance +10, Spell Resistance 110 (52315000 gp)</p><p>Trumpet of the Apocalypse (Widened Holy Word, CL 200) (40000000 gp)</p><p>Bracelets of Oratory, +100 competence to Perform Oratory (10000000 gp)</p><p>Ring of Universal Energy Immunity (2160000 gp)</p><p>Ring of Protection +10 and Ironskin DR 15/adamantine (2600000 gp)</p><p>Boots of Swiftness, +6 enhancement to Dexterity, double speed, evasion, jumping not limited by height, +20 competence to Balance, Climb, Jump, & Tumble, haste 20 rounds 3/day via command word.</p><p><strong>Special Abilities</strong> Inspire Courage +8 [50 rounds], Mass Suggestion, Inspire Heroics (18 allies; +5 morale saves, +4 dodge AC, 50 rounds), Song of Freedom, Inspire Greatness (20 allies; +3 HD, +3 competence to attack, +2 competence to Fort, 50 rounds), Suggestion, Inspire Competence (+3 competence, 60', 50 rounds), Fascinate (23 creatures, 180'), Reactive Countersong (Perform check replaces Will save), Bardic Knowledge (+76, max DC 30), Bardic Music (69/day), Prosletyze 3/day (1200 ft., Will DC 29 [21+8 wis], 120 minutes), deific touch 2/day, deific word 2/day, deific face 2/day, deific aura 2/day, Heal 6/day, Inspire Excellence (+4 competence to an ability score, 50 rounds),</p><p><strong>Leadership</strong>: Leadership Score 154 and Legendary Commander implies cohort level 82, and lots of followers (124000 level 1, 12400 level 2, 6200 level 3, 3100 level 4, 1550 level 5, 775 level 6, 389 level 7, 194 level 8, 97 level 9, 48 level 10, 24 level 11, 12 level 12, 6 level 13, 3 level 14, 2 level 15). (~150000 followers)</p><p><strong>Epic Spellcasting</strong>: 30 epic spells per day [arcana, religion, nature] (to be decided)</p></blockquote><p></p>
[QUOTE="Yair, post: 2453360, member: 10913"] It took me a long time, but I've just about finished the character I talked about. Here he is below. The addition of magic items is extremely significant, in retrospect. They're problematic, but level 100 characters with only level-20 magic items are so significantly weaker it's absurd. If we're to limit the PCs to level-20 gear, we might as well not design this for level 100 characters, the challenge is so very different. The character below, for example, is immune to just about anything as a result of his magic items; without them, he is extremely vulnerable. Edit: he isn't quite right for this adventure, but he was still fun to do. :) Another Edit: I failed to notice it, but the [I]divine power[/I] spell is clearly broken at Epic as written; it should add +5 to BAB, not +65! That would significantly lower his attack bonuses, to +76. [B]Kolshadai, the Voice of God CR 100[/B] Male Middle-Aged Human Brd 69/Clr 9/HiP 22 NG Medium Humanoid (Human) [I]Uses SRD, including Divine and Epic sections (but not divine ranks)[/I] [B]Init[/B] +6; [B]Senses[/B] Listen +57, Spot +8 [B]Languages [/B]any and all [COLOR=Red][polyglot][/COLOR] [B]AC[/B] 92 [COLOR=Red][+6 Dex +5 armor +30 enchanement+1 shield+30 enhancement+10 deflection][/COLOR], touch 26, flat-footed 86 [B]Hp[/B] 987 (69d6+9d8+22d8+500+100 temporary; 100 HD) [COLOR=Red][Bard 69 + Cleric 9 + High Proselytizer 22 levels][/COLOR] [B]Immune [/B]energy [COLOR=Red][ring][/COLOR], critical hits [COLOR=Red][heavy fortification][/COLOR], level 3 spells [COLOR=Red][emanation][/COLOR], possession [COLOR=Red][armor][/COLOR], spell turning [COLOR=Red][shield][/COLOR]; [B]SR[/B] 110 [COLOR=Red][mantle][/COLOR], [B]DR[/B] 15/adamantine [COLOR=Red][ring][/COLOR] [B]Fort[/B] +63 [COLOR=Red][6 base +40 epic+5 Con +2 feat +10 resistance][/COLOR], [B]Ref [/B]+68 [COLOR=Red][12 base +40 epic +6 Dex +10 resistance][/COLOR], [B]Will[/B] +70 [COLOR=Red][12 base +40 epic +8 Wis +10 resistance][/COLOR] [B]Spd [/B]60 ft. [COLOR=Red][boots][/COLOR], fly 60 ft. (Good) [COLOR=Red][armor][/COLOR] [B]Melee[/B] Rapier +116/111/106/101 (1d6+7+3d6 sonic +1d6 electricity+2d6 vs. evil16-20/x2, on critical +3d6 sonic+1d10 electricity) [B]Base Atk[/B] +100 [COLOR=Red][15+40 epic; gauntlet][/COLOR]; GRP +107 [B]Atk Options[/B] divine might, reactive countersong, spells & metamagic [B]Combat Gear [/B] [I]Armor of the Celestial Battalion[/I] (+7 enhancement chain mail, +10 max dex, light armor, fly at will, magic circle against evil) (616300 gp) of Heavy Fortification (+5), modified to +30 enhancement. (9,126,300 gp) [I]Buckler[/I] +30 of Great Reflection (+10) and Infinite Arrow Deflection (+6) (21,160,300 gp) [I]Adamantine Rapier[/I] +10 Sonic Blast Keen Shocking Burst, Int 24, Wis 26, Cha 10, speech in Common, Celestial, Infernal, Abyssal, Draconic, Sylvan, plus 2 other languages, special purpose (spread god’s faith) with true resurrection 1/month as its power, plus greater teleport 2/day, mass heal 1/day, true seeing at will, heal 2/day, detect evil at will, feather fall 1/day, wielder doesn’t need to sleep or breath; Ego 67. (9,381,300 gp) [B]Bard Spells per Day [/B][CL 69] 4/4+22/4+22/4+22/4+22/4+21/4+21/1+21/1+21/1+20/1+18/1+18/1+18/1+18/1+17/1+17/1+17/1+17/1+16/1+16 (DC 64+level; +3 enchantment, +1 divination) [B]Bard Spells Known[/B]: 6/5/5/5/5/5/4+2 analyze dweomer, mass charm monster, heroe’s feast, greater scerying, greater shout greater dispel magic, dream, false vision, greater heroism, mass suggestion break enchantment, detect scrying, dimension door, dominate person, legend lore, charm monster, confusion, dispel magic, displacement, slow detect thoughts, hold person, mirror image, silence, suggestion, whispering wind charm person, feather fall, hideous laughter, identify, remove fear detect magic, light, mage hand, message, prestidigitation, read magic [B]Spells Prepared[/B] (Cleric CL 20, domains charm, nobility; can spontaneously cast Charm spells) 6/5+2+1/5+2+1/5+2+1/5+2+1/5+1+1/4+1+1/4+1+1/4+1+1/4+0+1 9th – spell (DC #), spell (DC #) 8th – spell (DC #), spell (DC #) 7th – spell (DC #), spell (DC #) 6th – spell (DC #), spell (DC #) 5th – spell (DC #), spell (DC #) 4th – spell (DC #), spell (DC #) 3rd – spell (DC #), spell (DC #) 2nd – spell (DC #), spell (DC #) 1st – spell (DC #), spell (DC #) [B]Abilities[/B] Str 24 [COLOR=Red][7+5 inherent+12 enhancement][/COLOR], Dex 23 [COLOR=Red][12+5 inherent+6 enhancement][/COLOR], Con 20 [COLOR=Red][9+5 inherent+6 enhancement], Int 24 [13+5 inherent+6 enhancement][/COLOR], Wis 26 [COLOR=Red][15+5 inherent+6 enhancement][/COLOR], Cha 118 [COLOR=Red][16+25 levels+2 feats+5 inherent+70 enhancement][/COLOR] [B]SQ[/B] Heal 6/day, detect thoughts [COLOR=Red][emanation][/COLOR], turn undead (Clr 9) 57/day, evasion [COLOR=Red][boots][/COLOR] [B]Feats [/B]Automatic Quicken Spell, Automatic Silent Spell, Automatic Silent Spell (2), Automatic Silent Spell (3), Disguised Spell, Divine Might, Enlarge Spell, Extend Spell, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus (Perform Oratory), Epic Spell Focus (Enchantment), Epic Spellcasting, Great Charisma, Great Charisma (2), Great Fortitude, Greater Spell Focus (Enchantment), Heighten Spell, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Improved Spell Capacity (2), Improved Spell Capacity (3), Improved Spell Capacity (4), Improved Spell Capacity (5), Improved Spell Capacity (6), Improved Spell Capacity (7), Improved Spell Capacity (8), Improved Spell Capacity (9), Improved Spell Capacity (10), Improved Spell Capacity (11), Improved Spell Capacity (12), Improved Spell Capacity (13), Inspire Excellence, Lasting Inspiration, Leadership, Legendary Commander, Multispell, Music of the Gods, Negotiator, Permanent Emanation (detect thoughts), Permanent Emanation (globe of invulnerability), Persistent Spell, Polyglot, Quicken Spell, Ranged Inspiration, Reactive Countersong, Repeat Spell, Skill Focus (Perform Oratory), Silent Spell, Spell Focus (Divination), Spell Focus (Enchantment), Spell Knowledge (heroe’s feast, silence), Spell Penetration, Spontaneous Domain Access (Charm), [B]Skills[/B] Balance +26 [COLOR=Red][0+6 dex+20 competence][/COLOR], Bluff +58 [COLOR=Red][0+4 reputation+54 cha][/COLOR], Climb +27 [COLOR=Red][0+7 str+20 competence][/COLOR], Concentration +28 [COLOR=Red][23+5 con][/COLOR], Diplomacy +154 [COLOR=Red][94+54 cha+4 reputation+2 negotiator][/COLOR], Gather Information +107 [COLOR=Red][49+54 cha+4 reputation][/COLOR], Intimidate +58 [COLOR=Red][0+54 cha+4 reputation][/COLOR], Jump +27 [COLOR=Red][0+7 str+20 competence][/COLOR], Knowledge Arcana +111 [COLOR=Red][103+7 int][/COLOR], Knowledge The Planes +12 [COLOR=Red][5+7 int][/COLOR], Knowledge Nature +110 [COLOR=Red][103+7 int][/COLOR], Knowledge Religion +110 [COLOR=Red][103+7 int][/COLOR], Listen +57 [COLOR=Red][49+8 wis][/COLOR], Perform Oratory +274 [COLOR=Red][103+54 cha+4 reputation+3 focus +10 epic focus+100 competence][/COLOR], Perform Wind Instruments +81 [COLOR=Red][23+54 cha+4 reputation][/COLOR], Sense Motive +10 [COLOR=Red][0+8 wis+2 negotiator][/COLOR], Spellcraft +210 [COLOR=Red][103+7 int+100 competence][/COLOR], Speak Language [COLOR=Red][5][/COLOR], Tumble +26 [COLOR=Red][0+6 dex+20 competence][/COLOR] [COLOR=Red][224 bard ranks unassigned][/COLOR] [B]Possessions[/B] [79,890,100 gp not allocated] Tome of X +5 have all been read (825000 gp) Periapt of Wisdom +6, Health +6 (90000 gp) Headband of Intellect +6, +100 competence to Spellcraft (15036000 gp) Gauntlet of Divine Power (CL 100 continuous), +12 Strength enhancement (34160000 gp) Cloak of Charisma +70, Epic Resistance +10, Spell Resistance 110 (52315000 gp) Trumpet of the Apocalypse (Widened Holy Word, CL 200) (40000000 gp) Bracelets of Oratory, +100 competence to Perform Oratory (10000000 gp) Ring of Universal Energy Immunity (2160000 gp) Ring of Protection +10 and Ironskin DR 15/adamantine (2600000 gp) Boots of Swiftness, +6 enhancement to Dexterity, double speed, evasion, jumping not limited by height, +20 competence to Balance, Climb, Jump, & Tumble, haste 20 rounds 3/day via command word. [B]Special Abilities[/B] Inspire Courage +8 [50 rounds], Mass Suggestion, Inspire Heroics (18 allies; +5 morale saves, +4 dodge AC, 50 rounds), Song of Freedom, Inspire Greatness (20 allies; +3 HD, +3 competence to attack, +2 competence to Fort, 50 rounds), Suggestion, Inspire Competence (+3 competence, 60', 50 rounds), Fascinate (23 creatures, 180'), Reactive Countersong (Perform check replaces Will save), Bardic Knowledge (+76, max DC 30), Bardic Music (69/day), Prosletyze 3/day (1200 ft., Will DC 29 [21+8 wis], 120 minutes), deific touch 2/day, deific word 2/day, deific face 2/day, deific aura 2/day, Heal 6/day, Inspire Excellence (+4 competence to an ability score, 50 rounds), [B]Leadership[/B]: Leadership Score 154 and Legendary Commander implies cohort level 82, and lots of followers (124000 level 1, 12400 level 2, 6200 level 3, 3100 level 4, 1550 level 5, 775 level 6, 389 level 7, 194 level 8, 97 level 9, 48 level 10, 24 level 11, 12 level 12, 6 level 13, 3 level 14, 2 level 15). (~150000 followers) [B]Epic Spellcasting[/B]: 30 epic spells per day [arcana, religion, nature] (to be decided) [/QUOTE]
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