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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Yair" data-source="post: 2454419" data-attributes="member: 10913"><p>Obviously, Turnail’s weapon cannot be given a price according the core guidelines, although I still think the core rules can provide a reasonable estimate of it’s cost. Following a little closer to the guidelines, here’s my representation of the same basic idea.</p><p></p><p><span style="color: Sienna"><strong>The Dimensional Sword</strong> </span></p><p><span style="color: Sienna">This weapon appears as a blurry straight blade surrounded by fleeting shadows of other blades that dance around it, stoky, short blades of all sorts. In truth it has no single blade, being an amalgam of a multitude of blades scattered over different dimensions. It can be wielded as a +7 shortsword, but because of its numerous blade types it ignores any DR and affects incorporeal targets. The blades even seep through to the ethereal plane, and can affect ethereal targets as if the wielder was on the ethereal plane [but not the other way around?]. For every hit three blades are considered to have hit the target, which thus sustains 3d6 base damage instead of 1d6. However, Strength bonus, sneak attack damage, and other cumulative damage sources apply only once. </span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna"> In addition, the wielder may command the sword to surround himself with whirling blades, inflicting 15d6 damage to anyone within 5 feet of him (Reflex DC 21 for half damage). These additional blades appear for only an instant, but ignore DR and can damage incorporeal and ethereal creatures just like the regular blades.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna"> Last, once per round, the dimensional sword can hack its target and scatter her remains across untold dimensions. The wielder may designate any one target he has hit this round, even with a touch attack. If the target succeeds at a Fortitude save (DC 26), she suffers 10d6 extra damage from the whirling blades. If she fails the save, she still suffers the extra damage but is also destroyed (as per the <em>destruction </em>spell) unless she succeeds in a spell resistance check against the sword. This ability can affect objects as well as creatures.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna"><em>Caster Level</em> 23; <em>Prerequisites</em> Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, quickened <em>destruction</em>, <em>blade barrier</em>, <em>chaos hammer</em>, <em>order’s wrath</em>, <em>ironwood</em>, <em>etherealness</em>, <em>plane shift</em>, <em>disintegrate</em>; <em>Market Price</em> 13,144,912 gp; <em>Cost to Create</em> 6,572,757 gp + 141,449 XP.</span></p><p></p><p>As a foundation, I take the Mace of Ruin (+7 weapon, ignores DR and criticals objects and constructs) for 1000312 gp. I ignored the object shtick, it isn’t fitting, but applied the disintegrate towards harming objects with dimensional shredding, so I kept everything as-is.</p><p>To allow it an extra +2d6 base damage, I figured I’ll the Anarchic, Axiomatic, and the same ability for Neutrally-aligned targets; that’s another +6 bonus. It isn’t quite the same as the damage is multiplied on a critical, but hey we’re paying thrice for getting it once so I call it even.</p><p>It’s also has Ghost-touch, for another +1.</p><p>Now the etherealness part requires a continuous <em>etherealness</em> effect. That’s a cost of CL x 9 x 2000 x 2 x 1.5 with minimum CL 17. (x2 for 1 minute/level, x1.5 for being an additional power on a slot item)</p><p>The <em>blade barrier</em> effect is a command-word blade barrier so costs CL x 6 x 1800 x 1.5. The blade barrier does not remain and is very small, but no SR is allowed and the save is for half only. It may be a little cheap for its price, but I’ll just leave it at that.</p><p>The dimensional shredding is a quickened <em>destruction</em> effect, a truly epic ability. As a use activated ability, it costs CL x 11 x 2000 x 1.5 x 10 (x10 being for epic), with a minimal CL of about 23 (to get that level 11 slot). This sets the CL for the entire item, and also the minimal prime ability modifier (+5).</p><p>So we have:</p><p>A Mace of Smiting, 1000312 gp</p><p>Bonuses increased by +7, the difference being +2940000 gp</p><p>+1242000 gp for etherealness.</p><p>+372600 gp for the blade barrier, DC 10+6+5</p><p>+7590000 gp for the shredding, DC 10+11+5</p><p>Total: 13,144,912</p><p></p><p>There is a lot of hand-waving and assumptions, but still I think it’s better than just throwing artifacts at the adventurers without any regard to game balance.</p><p>Not that I know much about game balance at these levels, but I’m hoping the wealth rules hold except for a few loose ends (like the divine power spell).</p></blockquote><p></p>
[QUOTE="Yair, post: 2454419, member: 10913"] Obviously, Turnail’s weapon cannot be given a price according the core guidelines, although I still think the core rules can provide a reasonable estimate of it’s cost. Following a little closer to the guidelines, here’s my representation of the same basic idea. [COLOR=Sienna][B]The Dimensional Sword[/B] This weapon appears as a blurry straight blade surrounded by fleeting shadows of other blades that dance around it, stoky, short blades of all sorts. In truth it has no single blade, being an amalgam of a multitude of blades scattered over different dimensions. It can be wielded as a +7 shortsword, but because of its numerous blade types it ignores any DR and affects incorporeal targets. The blades even seep through to the ethereal plane, and can affect ethereal targets as if the wielder was on the ethereal plane [but not the other way around?]. For every hit three blades are considered to have hit the target, which thus sustains 3d6 base damage instead of 1d6. However, Strength bonus, sneak attack damage, and other cumulative damage sources apply only once. In addition, the wielder may command the sword to surround himself with whirling blades, inflicting 15d6 damage to anyone within 5 feet of him (Reflex DC 21 for half damage). These additional blades appear for only an instant, but ignore DR and can damage incorporeal and ethereal creatures just like the regular blades. Last, once per round, the dimensional sword can hack its target and scatter her remains across untold dimensions. The wielder may designate any one target he has hit this round, even with a touch attack. If the target succeeds at a Fortitude save (DC 26), she suffers 10d6 extra damage from the whirling blades. If she fails the save, she still suffers the extra damage but is also destroyed (as per the [I]destruction [/I]spell) unless she succeeds in a spell resistance check against the sword. This ability can affect objects as well as creatures. [I]Caster Level[/I] 23; [I]Prerequisites[/I] Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, quickened [I]destruction[/I], [I]blade barrier[/I], [I]chaos hammer[/I], [I]order’s wrath[/I], [I]ironwood[/I], [I]etherealness[/I], [I]plane shift[/I], [I]disintegrate[/I]; [I]Market Price[/I] 13,144,912 gp; [I]Cost to Create[/I] 6,572,757 gp + 141,449 XP.[/COLOR] As a foundation, I take the Mace of Ruin (+7 weapon, ignores DR and criticals objects and constructs) for 1000312 gp. I ignored the object shtick, it isn’t fitting, but applied the disintegrate towards harming objects with dimensional shredding, so I kept everything as-is. To allow it an extra +2d6 base damage, I figured I’ll the Anarchic, Axiomatic, and the same ability for Neutrally-aligned targets; that’s another +6 bonus. It isn’t quite the same as the damage is multiplied on a critical, but hey we’re paying thrice for getting it once so I call it even. It’s also has Ghost-touch, for another +1. Now the etherealness part requires a continuous [I]etherealness[/I] effect. That’s a cost of CL x 9 x 2000 x 2 x 1.5 with minimum CL 17. (x2 for 1 minute/level, x1.5 for being an additional power on a slot item) The [I]blade barrier[/I] effect is a command-word blade barrier so costs CL x 6 x 1800 x 1.5. The blade barrier does not remain and is very small, but no SR is allowed and the save is for half only. It may be a little cheap for its price, but I’ll just leave it at that. The dimensional shredding is a quickened [I]destruction[/I] effect, a truly epic ability. As a use activated ability, it costs CL x 11 x 2000 x 1.5 x 10 (x10 being for epic), with a minimal CL of about 23 (to get that level 11 slot). This sets the CL for the entire item, and also the minimal prime ability modifier (+5). So we have: A Mace of Smiting, 1000312 gp Bonuses increased by +7, the difference being +2940000 gp +1242000 gp for etherealness. +372600 gp for the blade barrier, DC 10+6+5 +7590000 gp for the shredding, DC 10+11+5 Total: 13,144,912 There is a lot of hand-waving and assumptions, but still I think it’s better than just throwing artifacts at the adventurers without any regard to game balance. Not that I know much about game balance at these levels, but I’m hoping the wealth rules hold except for a few loose ends (like the divine power spell). [/QUOTE]
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