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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Yair" data-source="post: 2457282" data-attributes="member: 10913"><p>You know what, there is really no point to discussing this point since we're just going to make our characters and design/playtest the things with them anyways (I think?). So I suggest we just make our characters, and in the adventure provide them as pregenerated PCs along with the guidelines for PC generation if the players want to go that route.</p><p>I hence suggest also making a level-20 version of our characters in the adventure, to allow them to participate in the first part of it.</p><p></p><p>Perhaps you are right. Alrignt then, back to the original proposal.</p><p></p><p>Well, the <a href="http://www.d20srd.org/srd/magicItems/wondrousItems.htm#iounStones" target="_blank">SRD</a> says it's an enhancement bonus. Maybe it got errat'ed?</p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Unfortunately, with his insande number of followers he would complicate matters far too heavily for the DM. Not to mention having to build his cohort... There is a reason we said no Leadership feats.</p><p></p><p>I hope the others come and play with us. At any rate, I think we can create the adventure and whatever characters are needed, and I think we could arrange for playtesting with little problem even if participation in the module building itself will be weaker.</p><p></p><p>Alright. Frankly, I'm not going to stick too closely to the guidelines if it fits a character concept. At the worst case scenario, you'll offer rejects and I'll amend it. No big deal.</p><p></p><p>My rouge is progressing nicely, I'm down to choosing magic gear - which is pretty difficult. I expect to post it tomorrow or so.</p><p>He's a bit more munchklin, I hope you will forgive me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>Yair</p></blockquote><p></p>
[QUOTE="Yair, post: 2457282, member: 10913"] You know what, there is really no point to discussing this point since we're just going to make our characters and design/playtest the things with them anyways (I think?). So I suggest we just make our characters, and in the adventure provide them as pregenerated PCs along with the guidelines for PC generation if the players want to go that route. I hence suggest also making a level-20 version of our characters in the adventure, to allow them to participate in the first part of it. Perhaps you are right. Alrignt then, back to the original proposal. Well, the [URL=http://www.d20srd.org/srd/magicItems/wondrousItems.htm#iounStones]SRD[/URL] says it's an enhancement bonus. Maybe it got errat'ed? Thanks :) Unfortunately, with his insande number of followers he would complicate matters far too heavily for the DM. Not to mention having to build his cohort... There is a reason we said no Leadership feats. I hope the others come and play with us. At any rate, I think we can create the adventure and whatever characters are needed, and I think we could arrange for playtesting with little problem even if participation in the module building itself will be weaker. Alright. Frankly, I'm not going to stick too closely to the guidelines if it fits a character concept. At the worst case scenario, you'll offer rejects and I'll amend it. No big deal. My rouge is progressing nicely, I'm down to choosing magic gear - which is pretty difficult. I expect to post it tomorrow or so. He's a bit more munchklin, I hope you will forgive me. :o Yair [/QUOTE]
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