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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Yair" data-source="post: 2466003" data-attributes="member: 10913"><p>Ozmar: That's an ambitious campaign indeed! I can't even keep a campaign together over 10 levels.</p><p></p><p>I finished the rouge character. It can still use fine-tuning, and I didn't do the level-20 version yet, but she's basically done.</p><p>I post it in abbreviated form below, and in full glory in the attachment.</p><p></p><p></p><p><strong>Laila, the Ghost in Shadows CR 100</strong></p><p>Female Halfling Rog 50/ShD 20/PrW 30</p><p>NG Small Humanoid (Halfling)</p><p><em>Uses SRD</em></p><p>---</p><p><strong>Init</strong> +52; <strong>Senses</strong> darkvision 180 ft.; Listen +233, Spot +242</p><p><strong>Languages</strong> Common, Goblin, Halfling</p><p>---</p><p><strong>AC</strong> 96, +5 when incorporeal; touch 55, flat-footed 52; <strong>Concealment</strong> 40% </p><p><strong>Hp</strong> 3307 (100 HD) <strong>Immune</strong> enchantment, divination, energy drain, energy; <strong>SR</strong> 110</p><p><strong>Fort</strong> +76, <strong>Ref</strong> +99, <strong>Will</strong> +71 (+2 morale vs. fear)</p><p><strong>Spd</strong> 50 ft. (shadow walk at will)</p><p>---</p><p><strong>Melee (Incorporeal)</strong> Two-Bladed Sword +109/104/99/94 and +109/104/99/94 (1d6+10+3d6 electricity 18-20/x2+3d6 electricity, and 1d6+10+3d6 cold+1 Con+2d4 negative levels 18-20/x2+3d6 cold)</p><p><strong>Melee</strong> Two-Bladed Sword +78/73/68/63 and +78/73/68/63 (1d6+23+3d6 electricity 18-20/x2+3d6 electricity, and 1d6+16+3d6 cold+1 Con+2d4 negative levels 18-20/x2+3d6 cold) </p><p><strong>Ranged</strong> Shortbow +120/120/115/110/105 (1d4+22+3d6 cold 19-20/x3+6d6 cold 70’) (Rapid Shot)</p><p><strong>Base Atk</strong> +54; <strong>GRP</strong> +67</p><p><strong>Atk Options</strong> 31d6 lingering crippling (-2 Str) sneak attack, improved legerdemain (6/day), combat reflexes, sneak attack of opportunity, power attack, spellcasting harrier, swarm of arrows, opportunist</p><p><strong>Combat Gear</strong> </p><p>---</p><p><strong>Abilities</strong> Str 36, Dex 98, Con 69, Int 23, Wis 58, Cha 21</p><p><strong>SQ</strong> trapfinding, improved uncanny dodge (level 70), improved evasion, trap sense +11, greater invisibility (CL 20) 6/day, improved legerdemain 6/day, incorporeal 6/day, shadow form 6/day, dexterous fortitude, dexterous will, epic dodge, fast healing 3, haste 3/day, quickened etherealness, defensive roll, slippery mind, shadow illusion, hide in plain sight, shadow jump (5,210 ft.), summon shadow (6 of 13 HD), trap sesne</p><p><strong>Feats</strong></p><p>Alertness, Combat Reflexes, Dexterous Fortitude, Dexterous Will, Dodge, Epic Dodge, Epic Skill Focus (Hide), Epic Skill Focus (Search), Epic Skill Focus (Spot), Epic Speed, Epic Weapon Focus (tbS), Exotic Weapon Proficiency (two-bladed sword), Extended Lifespan, Fast Healing, Great Dexterity, Greater Two Weapon Fighting, Improved Darkvision, Improved Darkvision (2), Improved Initiative, Improved Sneak Attack x6, Improved Two Weapon Fighting, Mobility, Lingering Damage, Point Blank Shot, Power Attack, Rapid Shot, Run, Self Concealment x4, Skill Focus (Hide), Skill Focus (Search), Skill Focus (Spot), Sneak Attack of Opportunity, Spellcasting Harrier, Stealthy, Superior Initiative, Superior Two Weapon Fighting, Swarm of Arrows, Trap Sense, Two Weapon Fighting, Weapon Focus (tbS), Weapon Focus (bow?) </p><p><strong>Skills</strong></p><p>Balance +64, Bluff +19, Climb +65, Decipher Script +66, Disable Device +89, Escape Artist +147, Hide +267, Jump +55, Listen +233, Move Silently +251, Open Lock +147, Perform Dance +15, Search +222, Sleight of Hand +104, Spot +242, Swim +23, Tumble +167, Use Magic Device +35, Use Rope +49 [90 Perfect Wraith skill ranks not allocated]</p><p>---</p><p><strong>Possessions</strong> [plus 2,119,407 gp, and +5 inherent to all abilties]</p><p><em>Headband of Intellect</em> +6 (36,000 gp)</p><p><em>Belt of Epic Strength</em> +25 (6,250,000 gp)</p><p><em>Charm of Charisma</em> +6 (72,000 gp)</p><p><em>Amulet of Proof Against Detection and Influence</em> (constant mind blank, CL 21), supplying also +40 enhancement to Wisdom and +50 to Constitution. (49,252,000 gp)</p><p><em>Boots of Shadowy Swiftness</em> +50, with Shadow Walk (CL 24) at will (25,220,000 gp)</p><p><em>Robe of Ethereal Shadows</em>, it functions as a ghost touch armor granting +11 armor +30 enhancement. The wearer further enjoys a +100 competence bonus to Hide, and can turn ethereal as a quickened action. (28,797,000 gp)</p><p><em>Mantle of Epic Spell Resistance</em> 110 (9,800,000 gp)</p><p><em>Animated +1 Buckler of Exceptional Arrow Deflection</em> (1,210,150 gp)</p><p><em>Ghostsoul</em>, a two-bladed sword. One blade is an adamatine +10 undead dread ghost touch lightning blast keen weapon always sheethed with electricity. The other is a cold iron +10 ghost touch icy blast keen wounding weapon that deals 2d4 negative levels on a hit (Fort DC 25 to release, 5 temporary hp per negative level for 1 hour, 10 on death). Ghostsoul’s wielder is immune to energy drain. (21,144,343 gp)</p><p><em>Charm of Move Silently</em> +100 (20,000,000 gp)</p><p><em>Charm of Spot</em> +100 (20,000,000 gp)</p><p><em>Charm of Listen</em> +100 (20,000,000 gp)</p><p><em>Charm Search</em> +100 (20,000,000 gp)</p><p><em>Compostie +22 Shortbow of Unerring Accuracy, Icy Blast, Holy Power, Distant Shot, Ghost Touch, Keen </em>. (50,000,000 gp)</p><p><em>Ring of Universal Energy Immunity</em> (2,160,000 gp)</p><p>---</p><p><strong>Special Abilities</strong>:</p><p>Skill Mastery (Ex): Hide, Move Silently, Listen, Spot, Search,Tumble, Disable Device, Open Lock.</p></blockquote><p></p>
[QUOTE="Yair, post: 2466003, member: 10913"] Ozmar: That's an ambitious campaign indeed! I can't even keep a campaign together over 10 levels. I finished the rouge character. It can still use fine-tuning, and I didn't do the level-20 version yet, but she's basically done. I post it in abbreviated form below, and in full glory in the attachment. [B]Laila, the Ghost in Shadows CR 100[/B] Female Halfling Rog 50/ShD 20/PrW 30 NG Small Humanoid (Halfling) [I]Uses SRD[/I] --- [B]Init[/B] +52; [B]Senses[/B] darkvision 180 ft.; Listen +233, Spot +242 [B]Languages[/B] Common, Goblin, Halfling --- [B]AC[/B] 96, +5 when incorporeal; touch 55, flat-footed 52; [B]Concealment[/B] 40% [B]Hp[/B] 3307 (100 HD) [B]Immune[/B] enchantment, divination, energy drain, energy; [B]SR[/B] 110 [B]Fort[/B] +76, [B]Ref[/B] +99, [B]Will[/B] +71 (+2 morale vs. fear) [B]Spd[/B] 50 ft. (shadow walk at will) --- [B]Melee (Incorporeal)[/B] Two-Bladed Sword +109/104/99/94 and +109/104/99/94 (1d6+10+3d6 electricity 18-20/x2+3d6 electricity, and 1d6+10+3d6 cold+1 Con+2d4 negative levels 18-20/x2+3d6 cold) [B]Melee[/B] Two-Bladed Sword +78/73/68/63 and +78/73/68/63 (1d6+23+3d6 electricity 18-20/x2+3d6 electricity, and 1d6+16+3d6 cold+1 Con+2d4 negative levels 18-20/x2+3d6 cold) [B]Ranged[/B] Shortbow +120/120/115/110/105 (1d4+22+3d6 cold 19-20/x3+6d6 cold 70’) (Rapid Shot) [B]Base Atk[/B] +54; [B]GRP[/B] +67 [B]Atk Options[/B] 31d6 lingering crippling (-2 Str) sneak attack, improved legerdemain (6/day), combat reflexes, sneak attack of opportunity, power attack, spellcasting harrier, swarm of arrows, opportunist [B]Combat Gear[/B] --- [B]Abilities[/B] Str 36, Dex 98, Con 69, Int 23, Wis 58, Cha 21 [B]SQ[/B] trapfinding, improved uncanny dodge (level 70), improved evasion, trap sense +11, greater invisibility (CL 20) 6/day, improved legerdemain 6/day, incorporeal 6/day, shadow form 6/day, dexterous fortitude, dexterous will, epic dodge, fast healing 3, haste 3/day, quickened etherealness, defensive roll, slippery mind, shadow illusion, hide in plain sight, shadow jump (5,210 ft.), summon shadow (6 of 13 HD), trap sesne [B]Feats[/B] Alertness, Combat Reflexes, Dexterous Fortitude, Dexterous Will, Dodge, Epic Dodge, Epic Skill Focus (Hide), Epic Skill Focus (Search), Epic Skill Focus (Spot), Epic Speed, Epic Weapon Focus (tbS), Exotic Weapon Proficiency (two-bladed sword), Extended Lifespan, Fast Healing, Great Dexterity, Greater Two Weapon Fighting, Improved Darkvision, Improved Darkvision (2), Improved Initiative, Improved Sneak Attack x6, Improved Two Weapon Fighting, Mobility, Lingering Damage, Point Blank Shot, Power Attack, Rapid Shot, Run, Self Concealment x4, Skill Focus (Hide), Skill Focus (Search), Skill Focus (Spot), Sneak Attack of Opportunity, Spellcasting Harrier, Stealthy, Superior Initiative, Superior Two Weapon Fighting, Swarm of Arrows, Trap Sense, Two Weapon Fighting, Weapon Focus (tbS), Weapon Focus (bow?) [B]Skills[/B] Balance +64, Bluff +19, Climb +65, Decipher Script +66, Disable Device +89, Escape Artist +147, Hide +267, Jump +55, Listen +233, Move Silently +251, Open Lock +147, Perform Dance +15, Search +222, Sleight of Hand +104, Spot +242, Swim +23, Tumble +167, Use Magic Device +35, Use Rope +49 [90 Perfect Wraith skill ranks not allocated] --- [B]Possessions[/B] [plus 2,119,407 gp, and +5 inherent to all abilties] [I]Headband of Intellect[/I] +6 (36,000 gp) [I]Belt of Epic Strength[/I] +25 (6,250,000 gp) [I]Charm of Charisma[/I] +6 (72,000 gp) [I]Amulet of Proof Against Detection and Influence[/I] (constant mind blank, CL 21), supplying also +40 enhancement to Wisdom and +50 to Constitution. (49,252,000 gp) [I]Boots of Shadowy Swiftness[/I] +50, with Shadow Walk (CL 24) at will (25,220,000 gp) [I]Robe of Ethereal Shadows[/I], it functions as a ghost touch armor granting +11 armor +30 enhancement. The wearer further enjoys a +100 competence bonus to Hide, and can turn ethereal as a quickened action. (28,797,000 gp) [I]Mantle of Epic Spell Resistance[/I] 110 (9,800,000 gp) [I]Animated +1 Buckler of Exceptional Arrow Deflection[/I] (1,210,150 gp) [I]Ghostsoul[/I], a two-bladed sword. One blade is an adamatine +10 undead dread ghost touch lightning blast keen weapon always sheethed with electricity. The other is a cold iron +10 ghost touch icy blast keen wounding weapon that deals 2d4 negative levels on a hit (Fort DC 25 to release, 5 temporary hp per negative level for 1 hour, 10 on death). Ghostsoul’s wielder is immune to energy drain. (21,144,343 gp) [I]Charm of Move Silently[/I] +100 (20,000,000 gp) [I]Charm of Spot[/I] +100 (20,000,000 gp) [I]Charm of Listen[/I] +100 (20,000,000 gp) [I]Charm Search[/I] +100 (20,000,000 gp) [I]Compostie +22 Shortbow of Unerring Accuracy, Icy Blast, Holy Power, Distant Shot, Ghost Touch, Keen [/I]. (50,000,000 gp) [I]Ring of Universal Energy Immunity[/I] (2,160,000 gp) --- [B]Special Abilities[/B]: Skill Mastery (Ex): Hide, Move Silently, Listen, Spot, Search,Tumble, Disable Device, Open Lock. [/QUOTE]
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