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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="DM-Rocco" data-source="post: 2468259" data-attributes="member: 14451"><p>No hurries, Yair and I are having fun making 100th level guys.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p></p><p> </p><p>I don't want to get into the math, not yet, way too much, but it involves an Intensified Timestop, 3 feats in multi spell, automatic quicken spell 6, Heightened, twin spell, Improved metamagic 10, Improved spell capasity 10, enhance spell 9, and I can't find the damn feat now, delay spell, but I know there is one that changes the base hit dice from d6 to d8 and d8 to d10 and d10 to d20, I just can't find it. I swore it was in the EPHB.</p><p> </p><p>Anyway, with an intensified timestop you get ten rounds to cast spells. You cast enhanced, Twin-spell, quickened, intensified delayed - delay-blast fireballs to go of in ten rounds (5 from delay feat and 5 from the spell) You can do this 5 times a round from (because you can cast 4 quickened spells a round and with it twined it is basically 10 spells a round) each time having them go from 10 rounds to 9,8,7,6, and then you could either continue to cast more delayed blast fire-balls or switch to Horrid wilting which has a nasty fortitude save and no energy type to be resisted. Basically do the same thing.</p><p> </p><p>What you end up with when the time stop wears off is a total of 100 spells going of when the delay spell effects take effect. Each spell doing 100d20, maximized to 2,000 and since it is intensified it is then doubled to 4,000 and twined 8,000 X 100 spells = 800,000 points of damage, save for half<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> .</p><p> </p><p>I haven't worked out all the feats, but that could be a nasty bit of damage and I don't think I used all of the feats I could.</p><p> </p><p>I will flesh out the character and better do the example a bit more clearer to use as an example why we need to stick to the core books we listed above for character creation and perhaps an arguement against allowing Time Stop<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2468259, member: 14451"] No hurries, Yair and I are having fun making 100th level guys.;) I don't want to get into the math, not yet, way too much, but it involves an Intensified Timestop, 3 feats in multi spell, automatic quicken spell 6, Heightened, twin spell, Improved metamagic 10, Improved spell capasity 10, enhance spell 9, and I can't find the damn feat now, delay spell, but I know there is one that changes the base hit dice from d6 to d8 and d8 to d10 and d10 to d20, I just can't find it. I swore it was in the EPHB. Anyway, with an intensified timestop you get ten rounds to cast spells. You cast enhanced, Twin-spell, quickened, intensified delayed - delay-blast fireballs to go of in ten rounds (5 from delay feat and 5 from the spell) You can do this 5 times a round from (because you can cast 4 quickened spells a round and with it twined it is basically 10 spells a round) each time having them go from 10 rounds to 9,8,7,6, and then you could either continue to cast more delayed blast fire-balls or switch to Horrid wilting which has a nasty fortitude save and no energy type to be resisted. Basically do the same thing. What you end up with when the time stop wears off is a total of 100 spells going of when the delay spell effects take effect. Each spell doing 100d20, maximized to 2,000 and since it is intensified it is then doubled to 4,000 and twined 8,000 X 100 spells = 800,000 points of damage, save for half:cool: . I haven't worked out all the feats, but that could be a nasty bit of damage and I don't think I used all of the feats I could. I will flesh out the character and better do the example a bit more clearer to use as an example why we need to stick to the core books we listed above for character creation and perhaps an arguement against allowing Time Stop:p [/QUOTE]
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