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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Yair" data-source="post: 2471083" data-attributes="member: 10913"><p>We're always glad to get more contributions. That said, as DM_Rocco said,</p><p></p><p>The <a href="http://www.enworld.org/showpost.php?p=2455370&postcount=58" target="_blank">fighter</a> and <a href="http://www.enworld.org/showpost.php?p=2466003&postcount=89" target="_blank">rouge</a> are posted in this thread. </p><p>My rouge is the sneaky-type, you can make some other rouge type if you want, or some other character, but generally I think repeating the same archetype won't be a good idea.</p><p></p><p>These are the agreed-upon character generation guidelines:</p><p><strong>PC GENERATION GUIDELINES</strong></p><p><strong>- Magic items worth up to 277,000,000 gp. No artifacts.</strong></p><p><strong>- Sources allowed for character generation are PH, DMG, Monster Manual, Epic Level Handbook, Deities and Demigods but no divine ranks </strong>[all avaialable free online, in the SRD]<strong>. DMGII, MMII, MMIII, Faiths and Pantheons, Legends of Avandu, and Immortal's Handbook may also be used for adventure design but assume the reader is unfamiliar with the source.</strong></p><p><strong>- Any magic item in the ELH is allowed. Otherwise, follow the guidelines below.</strong></p><p><strong>-- No single item should exceed 50 million gp in price.</strong></p><p><strong>-- Ability increases capped at +50 enhancement </strong>[roughly doubles ability at most]<strong>. No non-enhancement/inherent bonuses to Abilities.</strong></p><p><strong>-- Skill increases capped at +100 competence </strong>[roughly doubles skill at most]<strong>. No non-competence bonuses to Skills.</strong></p><p><strong>-- No limit on weapon enhancement bonus, but a +50 weapon is boring. Be more creative.</strong></p><p><strong>-- Epic SR costs Epic costs (x10), capped at 112 </strong>[12+level]<strong>.</strong></p><p><strong>- Use the Elite Array or 30 point buy to purchase initial Abilities. Character may be of any age.</strong></p><p><strong>- Try to keep in mind changes to Intelligence, as they affect Skill points. [It's a bitch.]</strong></p><p><strong>- One base class and up to one prestige and one epic prestige class.</strong></p><p><strong>- No "dipping" into classes to get cool abiltiies (a few Paladin or Monk levels, etc.)</strong></p><p><strong>- No Leadership feats.</strong></p><p><strong>You can deviate from the guidelines, but try to not do so by too much.</strong></p><p></p><p>As for a fast-paced campaign meant to reach epic levels, I'd like that too but I'm not sure how to arrange one. My latest campaign was pretty fast-paced, but only lasted some 5 levels in half a year... (a PnP campaign, PbP are even slower...)</p></blockquote><p></p>
[QUOTE="Yair, post: 2471083, member: 10913"] We're always glad to get more contributions. That said, as DM_Rocco said, The [URL=http://www.enworld.org/showpost.php?p=2455370&postcount=58]fighter[/URL] and [URL=http://www.enworld.org/showpost.php?p=2466003&postcount=89]rouge[/URL] are posted in this thread. My rouge is the sneaky-type, you can make some other rouge type if you want, or some other character, but generally I think repeating the same archetype won't be a good idea. These are the agreed-upon character generation guidelines: [B]PC GENERATION GUIDELINES - Magic items worth up to 277,000,000 gp. No artifacts. - Sources allowed for character generation are PH, DMG, Monster Manual, Epic Level Handbook, Deities and Demigods but no divine ranks [/B][all avaialable free online, in the SRD][B]. DMGII, MMII, MMIII, Faiths and Pantheons, Legends of Avandu, and Immortal's Handbook may also be used for adventure design but assume the reader is unfamiliar with the source. - Any magic item in the ELH is allowed. Otherwise, follow the guidelines below. -- No single item should exceed 50 million gp in price. -- Ability increases capped at +50 enhancement [/B][roughly doubles ability at most][B]. No non-enhancement/inherent bonuses to Abilities. -- Skill increases capped at +100 competence [/B][roughly doubles skill at most][B]. No non-competence bonuses to Skills. -- No limit on weapon enhancement bonus, but a +50 weapon is boring. Be more creative. -- Epic SR costs Epic costs (x10), capped at 112 [/B][12+level][B]. - Use the Elite Array or 30 point buy to purchase initial Abilities. Character may be of any age. - Try to keep in mind changes to Intelligence, as they affect Skill points. [It's a bitch.] - One base class and up to one prestige and one epic prestige class. - No "dipping" into classes to get cool abiltiies (a few Paladin or Monk levels, etc.) - No Leadership feats. You can deviate from the guidelines, but try to not do so by too much.[/B] As for a fast-paced campaign meant to reach epic levels, I'd like that too but I'm not sure how to arrange one. My latest campaign was pretty fast-paced, but only lasted some 5 levels in half a year... (a PnP campaign, PbP are even slower...) [/QUOTE]
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