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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Ozmar" data-source="post: 2523387" data-attributes="member: 8021"><p>Yes... He gained Monk 20 first, but I was unsure if an Outsider would change to a Dragon, or remain an Outsider? Read one way, the DD changes his type, but there is also a "hierarchy" of creature types and Outsider sits on the top, so I was not sure if the type should change? If it does, then I guess he's a Dragon (although Outsider seems more appropriate...) I guess if I were going to write him up as an NPC, I'd give him the Outsider type with a special quality of "Dragon Qualities: For spells and effects and meeting the prerequisites of things, he is either an Outsider or a Dragon, whichever is more beneficial." I think some gods have little blurbs like that, and it seems appropriate to beings of this power.</p><p></p><p></p><p></p><p>Sure, that's not a bad idea (area). I am not sure about your contingent idea. Are you talking about an epic spell? Because <em>contingency</em> wouldn't work with a 9th level spell. Also, that sounds like a one-shot tactic. I think the Ward would be active all the time, so would be a better idea.</p><p></p><p></p><p></p><p>Well, poop. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I guess I'll have to make some major mods. I don't care about the items (they are mostly tacked on as an afterthought) but I am a bit bummed about the stats. He's stat-driven, and losing 20 points across the board hurts...</p><p></p><p>That "max +30 enhancement bonus to any ability score", is that an inviolable restriction across all sources and types? Or is it just referring to items? Because now I am thinking about epic spells to boost abilities, and spells or items that grant different types of bonuses to abilities...</p><p></p><p>I will need to be more creative on these items. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Naw, I don't care. They can be gauntlets. I just made them an amulet because that's what they are in the DMG.</p><p></p><p></p><p></p><p>Both are spells in the Draconomicon. What is unclear about Scintillating Scales? When cast, it adds your Con bonus as a deflection bonus to your AC, but it also reduces your natural armor bonus by half your Con bonus. Burning Blood is a non-epic spell. It deals your caster level in damage as described (and it is cold damage because that's the dragon's breath-weapon type. I guess he has the Cold subtype also...)</p><p></p><p></p><p></p><p>Are we reading the same spell description for Crown of Vermin? From the SRD: "The character can completely suppress his or her vermin aura as a free action so that no vermin are visible at all. The time that vermin are suppressed does not count toward the spell’s duration."</p><p></p><p>And I wouldn't make it permanent - it expires as it is used, because the buggies die.</p><p></p><p>Oh wait... I just had a thought that you might be thinking of a spell effect suppressed in an AM field. Yes, time spent suppressed in such a way does count towards its duration, as a general rule. But Crown of Vermin has a specific property in its description.</p><p></p><p></p><p></p><p>Cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But we won't be able to hurt each other. We'd have to settle our differences by playing cards or something....</p><p></p><p>Ozmar the Invulnerable</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2523387, member: 8021"] Yes... He gained Monk 20 first, but I was unsure if an Outsider would change to a Dragon, or remain an Outsider? Read one way, the DD changes his type, but there is also a "hierarchy" of creature types and Outsider sits on the top, so I was not sure if the type should change? If it does, then I guess he's a Dragon (although Outsider seems more appropriate...) I guess if I were going to write him up as an NPC, I'd give him the Outsider type with a special quality of "Dragon Qualities: For spells and effects and meeting the prerequisites of things, he is either an Outsider or a Dragon, whichever is more beneficial." I think some gods have little blurbs like that, and it seems appropriate to beings of this power. Sure, that's not a bad idea (area). I am not sure about your contingent idea. Are you talking about an epic spell? Because [I]contingency[/I] wouldn't work with a 9th level spell. Also, that sounds like a one-shot tactic. I think the Ward would be active all the time, so would be a better idea. Well, poop. :D I guess I'll have to make some major mods. I don't care about the items (they are mostly tacked on as an afterthought) but I am a bit bummed about the stats. He's stat-driven, and losing 20 points across the board hurts... That "max +30 enhancement bonus to any ability score", is that an inviolable restriction across all sources and types? Or is it just referring to items? Because now I am thinking about epic spells to boost abilities, and spells or items that grant different types of bonuses to abilities... I will need to be more creative on these items. :) Naw, I don't care. They can be gauntlets. I just made them an amulet because that's what they are in the DMG. Both are spells in the Draconomicon. What is unclear about Scintillating Scales? When cast, it adds your Con bonus as a deflection bonus to your AC, but it also reduces your natural armor bonus by half your Con bonus. Burning Blood is a non-epic spell. It deals your caster level in damage as described (and it is cold damage because that's the dragon's breath-weapon type. I guess he has the Cold subtype also...) Are we reading the same spell description for Crown of Vermin? From the SRD: "The character can completely suppress his or her vermin aura as a free action so that no vermin are visible at all. The time that vermin are suppressed does not count toward the spell’s duration." And I wouldn't make it permanent - it expires as it is used, because the buggies die. Oh wait... I just had a thought that you might be thinking of a spell effect suppressed in an AM field. Yes, time spent suppressed in such a way does count towards its duration, as a general rule. But Crown of Vermin has a specific property in its description. Cool. ;) But we won't be able to hurt each other. We'd have to settle our differences by playing cards or something.... Ozmar the Invulnerable [/QUOTE]
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