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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Yair" data-source="post: 2552663" data-attributes="member: 10913"><p>Thanks, but it's basically just the plot we agreed on back on page 3 or so.</p><p>Phew, these pages are long...</p><p></p><p></p><p>Well, sure. But there aren't going to be many 100 level characters around, and we'd like anyone to be able to use the adventure. The prelude supplies such a method. It should, I think, be roleplay based and flexible enough to accomodate nearly any PC power level, so you could use your 25th level or your 14th level characters, or perhaps even your level 100 characters.</p><p>We could try to make the prelude optional, allowing you to take your level ~20 characters through it to incorporate them into the story but using it only as a background detail in the histories of our level 100 characters, which can already be enmeshed in the story's background. Is that what you mean?</p><p>I hope you don't mean reaching level 100 through play. That's... 6.25 years of playing by WotC's generous DMG assumptions. Highly unlikely.</p><p></p><p></p><p>I think we should write the adventure before we debate how to playtest it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd like as many playtestings as possible, and *may* be able to <s>force</s> convince my regular group to playtest it to humour me once it's done. Once it's done. I also look forward to playing it with one another here. I believe some chat-baesd program would be vital to pulling this off successfully, OpenRPG is certainly a possibility. Fantasy Grounds would be ideal, but that's expensive.</p><p>I wonder if programs such as DMGenie will be able to monitor the combat stats of our epic characters? That would certainly ease a lot of problems.</p><p>At any rate, we are still a long way from playtesting. Patience, young man, patience! [Of course now you'll tell me you're twice my age, but hey...]</p></blockquote><p></p>
[QUOTE="Yair, post: 2552663, member: 10913"] Thanks, but it's basically just the plot we agreed on back on page 3 or so. Phew, these pages are long... Well, sure. But there aren't going to be many 100 level characters around, and we'd like anyone to be able to use the adventure. The prelude supplies such a method. It should, I think, be roleplay based and flexible enough to accomodate nearly any PC power level, so you could use your 25th level or your 14th level characters, or perhaps even your level 100 characters. We could try to make the prelude optional, allowing you to take your level ~20 characters through it to incorporate them into the story but using it only as a background detail in the histories of our level 100 characters, which can already be enmeshed in the story's background. Is that what you mean? I hope you don't mean reaching level 100 through play. That's... 6.25 years of playing by WotC's generous DMG assumptions. Highly unlikely. I think we should write the adventure before we debate how to playtest it. :) I'd like as many playtestings as possible, and *may* be able to [S]force[/S] convince my regular group to playtest it to humour me once it's done. Once it's done. I also look forward to playing it with one another here. I believe some chat-baesd program would be vital to pulling this off successfully, OpenRPG is certainly a possibility. Fantasy Grounds would be ideal, but that's expensive. I wonder if programs such as DMGenie will be able to monitor the combat stats of our epic characters? That would certainly ease a lot of problems. At any rate, we are still a long way from playtesting. Patience, young man, patience! [Of course now you'll tell me you're twice my age, but hey...] [/QUOTE]
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