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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="DM-Rocco" data-source="post: 2553549" data-attributes="member: 14451"><p>I too love Planescape, we have that in common <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I didn't like my order on things either, but it was late at night when I posted it and I just wanted to get it on the thread fo ryou guys to review. The best thing to do when writing is to post whatever you have, otherwise you never get anywhere. We can easily move stuff around, but it is not complete. We need to include some rules on Epic spells and other things for the DM. </p><p></p><p>I was going to remove the personal comments for final post. They are my merger attempt to be funny, which never seems to go as planned <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I didn't add in flavor text like you did, I was using the Age of Worms module as a template for creating the begining and they just did a quick paragraph as an over view. I love flavor text, it is my most favorite part of Magic the Gathering, reading the flavor text, so we will use some for sure.</p><p></p><p>As for starting point, Sigil is all apart of the plan and the only way to get to the top of the Spire is by climbing or finding a beast to fly you there. Both are hard. Creature will not want to fly there, even with a powerful need, you'll see later when I write that, and climbing will be easy for those who have ranks in climb, but at over a 1000 miles in height, you will find it harder than you think.</p><p></p><p>Anyway, I attached the Dungeon magazine writer's guidelines. I'll try to cut back on my humor that only I get and stick the facts Joe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>CRGreathouse:</p><p>It is a bit heavy handed in DM instructions, but you really need it otherwise you can't run the game. Without giving the DM some realistic guidelines, you open a can of worms that they can't close.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2553549, member: 14451"] I too love Planescape, we have that in common ;) I didn't like my order on things either, but it was late at night when I posted it and I just wanted to get it on the thread fo ryou guys to review. The best thing to do when writing is to post whatever you have, otherwise you never get anywhere. We can easily move stuff around, but it is not complete. We need to include some rules on Epic spells and other things for the DM. I was going to remove the personal comments for final post. They are my merger attempt to be funny, which never seems to go as planned :( I didn't add in flavor text like you did, I was using the Age of Worms module as a template for creating the begining and they just did a quick paragraph as an over view. I love flavor text, it is my most favorite part of Magic the Gathering, reading the flavor text, so we will use some for sure. As for starting point, Sigil is all apart of the plan and the only way to get to the top of the Spire is by climbing or finding a beast to fly you there. Both are hard. Creature will not want to fly there, even with a powerful need, you'll see later when I write that, and climbing will be easy for those who have ranks in climb, but at over a 1000 miles in height, you will find it harder than you think. Anyway, I attached the Dungeon magazine writer's guidelines. I'll try to cut back on my humor that only I get and stick the facts Joe. :p CRGreathouse: It is a bit heavy handed in DM instructions, but you really need it otherwise you can't run the game. Without giving the DM some realistic guidelines, you open a can of worms that they can't close. [/QUOTE]
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