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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Ozmar" data-source="post: 2555121" data-attributes="member: 8021"><p>I dunno... I think the challenge inherent in the contradiction is one thing that will make the tale all the more epic and memorable. After all, we want the players to walk away saying: </p><p></p><p>"And the first thing we did was climb the Spire to fight these two crazy wizards at the top."</p><p></p><p>"Wait a minute... how did you climb the Spire? Isn't it infinitely tall?"</p><p></p><p>Now what do you want them to say?</p><p></p><p>A. "Well, it wasn't really infinitely tall, it was just really tall."</p><p></p><p>B. "Well, we opened up Shrodeneger's Box to observe his cat, but simultaneously moved faster than light so that the Spire couldn't be both infinitely tall and exist at the same time, and since the Spire clearly did exist, we either had to be on the top or else we didn't exist. The universe could only resolve the contradiction by placing us at the top or erasing us from all existence, and since we had the Hauberk of Fundamental Reality (a divine relic) and the blessing of IO, we clearly had to exist, so we made it to the top."</p><p></p><p>Personally, I'd think that B would make a better story. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I agree with most of this. Especially the part about giving the chars unique abilities so they have to work together in order to achieve their goals. With every challenge, we should have a solution (and perhaps only one is needed) in mind as to how it could be resolved, while remaining open to possible alternate solutions that we may not have thought of. Every workable solution that we come up with in play tests should be included in the DM's advice in the module, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ozmar the Random</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2555121, member: 8021"] I dunno... I think the challenge inherent in the contradiction is one thing that will make the tale all the more epic and memorable. After all, we want the players to walk away saying: "And the first thing we did was climb the Spire to fight these two crazy wizards at the top." "Wait a minute... how did you climb the Spire? Isn't it infinitely tall?" Now what do you want them to say? A. "Well, it wasn't really infinitely tall, it was just really tall." B. "Well, we opened up Shrodeneger's Box to observe his cat, but simultaneously moved faster than light so that the Spire couldn't be both infinitely tall and exist at the same time, and since the Spire clearly did exist, we either had to be on the top or else we didn't exist. The universe could only resolve the contradiction by placing us at the top or erasing us from all existence, and since we had the Hauberk of Fundamental Reality (a divine relic) and the blessing of IO, we clearly had to exist, so we made it to the top." Personally, I'd think that B would make a better story. ;) I agree with most of this. Especially the part about giving the chars unique abilities so they have to work together in order to achieve their goals. With every challenge, we should have a solution (and perhaps only one is needed) in mind as to how it could be resolved, while remaining open to possible alternate solutions that we may not have thought of. Every workable solution that we come up with in play tests should be included in the DM's advice in the module, I think. :) Ozmar the Random [/QUOTE]
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