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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="DM-Rocco" data-source="post: 2555500" data-attributes="member: 14451"><p>While I think we need to stick to the rules as much as possible, there is a point, espeacially in making a 100th level adventure, that you have to adlib as it were. The Lady of Pain is such a case. Why, because to the best of my knowledge WOTC doesn't have stats for her, so we would have to make some. We don't have to use Dicefreaks version, but she is obsurdly more powerful than the Gods and she knows who goes in and out of her portals and denies, although seldomly so, people she chooses.</p><p></p><p>If you want to make a set of stats for her that is fine. It is just easier to use Dicefreaks version as they did all the hard work. You don't have to have her kill the PCs, which she would do as a DC 208 or 210 character, but it is always a great intimidation factor knowing that someone else is far more powerful than you will ever be. </p><p></p><p>I have an encounter in my version where she goes nuts on the PCs, but as a DC 210 in my version, she only fights then for a few rounds. If the PCs manage to get the upper hand somehow, she submits and requests thier aid, if she kills the PCs, she ponders her alternatives and realizes that she needs to stay in Sigil to hold together the city from the growing sphere of Annihilation and true resurrects the party and offers what aid she can and begs the PCs for help.</p><p></p><p>I have read source books in the past that state that if she dies, the city goes with her, so making her equal level to the PCs might not be a good thing since it would be simple for them to kill her. However, I was thinking that it may be cool to add to her definition of stats and have her health tied into the City itself. So, when every she took too much damage from a hit, a Sigil building would get destroyed as her health would be tied to the realm. If she took fire damage, some buildings would start to burn. This puts good PCs in a situation. Should they continue to attack or try to bargin with her.</p><p></p><p>I really was just going to have her as a plot device, something to further the progression of the plot and not somehting you attack. But when I started to write the event, I again reverted to the theory of "If you are going to make a 100th level adventure, throw everything at them while you can, cause you won't be able to again."</p><p></p><p>As to pushing them too much, it is a shame that I didn't expand on everything for the outline, but I thought it was long enough. I couldn't include everything, so I put in the major points, which happen to be the most dangerous. They are plenty of other areas for them to shine through and not be pushed to the limit, but you7 have to push them at some point, otherwise it will be boring. I use an example from the Original 100th level module H-4 the Throne of Bloodestone. They had a city of something like 10,000 undead and they intended for you to fight them. It must have slipped the play testers mind that a simple fly spell blew the whole encounter.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2555500, member: 14451"] While I think we need to stick to the rules as much as possible, there is a point, espeacially in making a 100th level adventure, that you have to adlib as it were. The Lady of Pain is such a case. Why, because to the best of my knowledge WOTC doesn't have stats for her, so we would have to make some. We don't have to use Dicefreaks version, but she is obsurdly more powerful than the Gods and she knows who goes in and out of her portals and denies, although seldomly so, people she chooses. If you want to make a set of stats for her that is fine. It is just easier to use Dicefreaks version as they did all the hard work. You don't have to have her kill the PCs, which she would do as a DC 208 or 210 character, but it is always a great intimidation factor knowing that someone else is far more powerful than you will ever be. I have an encounter in my version where she goes nuts on the PCs, but as a DC 210 in my version, she only fights then for a few rounds. If the PCs manage to get the upper hand somehow, she submits and requests thier aid, if she kills the PCs, she ponders her alternatives and realizes that she needs to stay in Sigil to hold together the city from the growing sphere of Annihilation and true resurrects the party and offers what aid she can and begs the PCs for help. I have read source books in the past that state that if she dies, the city goes with her, so making her equal level to the PCs might not be a good thing since it would be simple for them to kill her. However, I was thinking that it may be cool to add to her definition of stats and have her health tied into the City itself. So, when every she took too much damage from a hit, a Sigil building would get destroyed as her health would be tied to the realm. If she took fire damage, some buildings would start to burn. This puts good PCs in a situation. Should they continue to attack or try to bargin with her. I really was just going to have her as a plot device, something to further the progression of the plot and not somehting you attack. But when I started to write the event, I again reverted to the theory of "If you are going to make a 100th level adventure, throw everything at them while you can, cause you won't be able to again." As to pushing them too much, it is a shame that I didn't expand on everything for the outline, but I thought it was long enough. I couldn't include everything, so I put in the major points, which happen to be the most dangerous. They are plenty of other areas for them to shine through and not be pushed to the limit, but you7 have to push them at some point, otherwise it will be boring. I use an example from the Original 100th level module H-4 the Throne of Bloodestone. They had a city of something like 10,000 undead and they intended for you to fight them. It must have slipped the play testers mind that a simple fly spell blew the whole encounter. [/QUOTE]
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