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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Yair" data-source="post: 2570112" data-attributes="member: 10913"><p>The Apocalypse Stone recommends starting in minor events and rumours starting far away, and moving to more immediate and thereatening events; it further recommends augmenting the following ideas with ideas unqiue to the world or setting. The progression is measured in undefined time-units; the recommended unit is a week but they recommend also varying it to suit your needs. Here are the Twelve Steps to Armageddon (page 46):</p><p>1. Something Rotten in the Temple: An important political figure in a disant land has been assasinated, and apparently cannot be raised. </p><p>2. Have You Heard the News?: The world’s important NPCs seem like other people; for example, a superior in the church hierarchy is now unsure of his or her actions, having lost some spells.</p><p>3. The Great War: With the dissolution of planar connection, order begins to break down everywhere. Insurrections and mobs, warring empires, and more.</p><p>4. Prophecy Fulfilled: An ancient legend or a mythic figure manifests, whose appearance is said to preage the “death of the gods”.</p><p>5. We’re Saved! (Or Are We?): Severance from the Negative Energy Plane makes undead weaker; an ancient undead evil is defeated with surprising ease.</p><p>6. A Change in the Weather: It’s too hot, or snow falls in high summer, or so on.</p><p>7. A Swarm of Vermin: Some area is overrun by verminous creatures who devastate crops, devour all the stores, torment the inhabitants, and the like. The pests could be locusts, rats, rabid kender, or so on.</p><p>8. The Birds: Normally harmless little birds (sparrows, robins, and so on) suddenly descend in great numbers, killing and eating the populace.</p><p>9. Mass Extinctions: One day, all of a certain creature simply don’t exist anymore. Perhaps all the dwarves vanish, or the sea is empy of fish.</p><p>10. Bring Out Your Dead: The seas and land bring forth the bodies of those lost to them since the taking of the Stone. Now that the world is cut from the Outer Planes, the sould of the dea cannot become petitioners and are trapped as phantoms that wander the land.</p><p>11. A Darkness O’er the Land: With not connection to the Elemental Planes, the world’s components are sliding out of balance. There are midday blackneess that swallows the sun, lightning strikes from a clear day, entire lakes dry up, hails of fire and ice mixed, and the like.</p><p>12. There Goes the Neighborhood: One of the campaign world’s major cities is destroyed in a suitably spectacular way, spawning hysterical stories of the god’s wrath.</p></blockquote><p></p>
[QUOTE="Yair, post: 2570112, member: 10913"] The Apocalypse Stone recommends starting in minor events and rumours starting far away, and moving to more immediate and thereatening events; it further recommends augmenting the following ideas with ideas unqiue to the world or setting. The progression is measured in undefined time-units; the recommended unit is a week but they recommend also varying it to suit your needs. Here are the Twelve Steps to Armageddon (page 46): 1. Something Rotten in the Temple: An important political figure in a disant land has been assasinated, and apparently cannot be raised. 2. Have You Heard the News?: The world’s important NPCs seem like other people; for example, a superior in the church hierarchy is now unsure of his or her actions, having lost some spells. 3. The Great War: With the dissolution of planar connection, order begins to break down everywhere. Insurrections and mobs, warring empires, and more. 4. Prophecy Fulfilled: An ancient legend or a mythic figure manifests, whose appearance is said to preage the “death of the gods”. 5. We’re Saved! (Or Are We?): Severance from the Negative Energy Plane makes undead weaker; an ancient undead evil is defeated with surprising ease. 6. A Change in the Weather: It’s too hot, or snow falls in high summer, or so on. 7. A Swarm of Vermin: Some area is overrun by verminous creatures who devastate crops, devour all the stores, torment the inhabitants, and the like. The pests could be locusts, rats, rabid kender, or so on. 8. The Birds: Normally harmless little birds (sparrows, robins, and so on) suddenly descend in great numbers, killing and eating the populace. 9. Mass Extinctions: One day, all of a certain creature simply don’t exist anymore. Perhaps all the dwarves vanish, or the sea is empy of fish. 10. Bring Out Your Dead: The seas and land bring forth the bodies of those lost to them since the taking of the Stone. Now that the world is cut from the Outer Planes, the sould of the dea cannot become petitioners and are trapped as phantoms that wander the land. 11. A Darkness O’er the Land: With not connection to the Elemental Planes, the world’s components are sliding out of balance. There are midday blackneess that swallows the sun, lightning strikes from a clear day, entire lakes dry up, hails of fire and ice mixed, and the like. 12. There Goes the Neighborhood: One of the campaign world’s major cities is destroyed in a suitably spectacular way, spawning hysterical stories of the god’s wrath. [/QUOTE]
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