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Serious inquiries only please - 100th level adventure hook and module in development
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<blockquote data-quote="Enthusiastic Student" data-source="post: 2579580" data-attributes="member: 35460"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p>Not take up a body slot? The item takes up a body slot.</p><p>The rule simply states that if you have an item with more than one ability, say an item which can cast <em>Greater Restoration</em>, <em>Neutralize Poison</em>, and <em>Remove Disease</em> all at will, then it will not cost you the same as three different items each granting these abilities, but will cost you the full price of the most expensive ability + 75% of the second most expensive ability + 50% of every ability thereafter.</p><p></p><p>Of course I may have misread the rule.</p><p>I can't say that this is a loophole since I am pretty sure this is what has been used on many wonderous items, but I can understand if it is deemed inapropriate.</p></blockquote><p></p>
[QUOTE="Enthusiastic Student, post: 2579580, member: 35460"] :confused: Not take up a body slot? The item takes up a body slot. The rule simply states that if you have an item with more than one ability, say an item which can cast [i]Greater Restoration[/i], [i]Neutralize Poison[/i], and [i]Remove Disease[/i] all at will, then it will not cost you the same as three different items each granting these abilities, but will cost you the full price of the most expensive ability + 75% of the second most expensive ability + 50% of every ability thereafter. Of course I may have misread the rule. I can't say that this is a loophole since I am pretty sure this is what has been used on many wonderous items, but I can understand if it is deemed inapropriate. [/QUOTE]
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