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Serious question - are you going to invest in D&DNext?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6199551" data-attributes="member: 1165"><p>I doubt I'll buy it. I already have 4e, and it is already hit with bloat, so in a way I'm glad WotC isn't publishing it anymore. The only thing missing are more adventures, but there's a giant backlog of Dungeon Magazine adventures I haven't even looked at, and making monsters and NPCs is so easy that converting d20 adventures is pretty easy too. (My experience with converting 2e and older adventures is "don't" unless you want to rewrite everything other than the plot.)</p><p></p><p>I don't think WotC remembers how to design games anymore. I'm seriously wondering if they just lucked into making 4e work. (I could say the same thing about marketing; I think they lucked into selling 3.0 so well simply because people were so tired of TSR. Using those same tactics for 4e and 5e isn't working.)</p><p></p><p>One of the worst examples of D&D forgetting how to design is the nonsense around ghoul saving throws. Bad enough they left core math till "the end", but why even be surprised? They fixed that, but only after being publicly embarrassed. More recently is the tale of wildshaping, bringing back a 3.0-style ability score-switching wildshaping with weird hit point mechanics. Both Paizo and WotC (in 4e) fixed it, in different ways as different companies do, but WotC seems to have willfully forgotten those lessons. They'll have to learn all over again, possibly with some fan outrage tossed in, but with less pressure as there's no public playtest...</p><p></p><p>Or not. I've done a little playtesting for WotC, and have no confidence in their internal playtesting procedures. If they design something broken and nobody outside sees it, the broken product will get published. So unless we all scream something problematic like that will be published, and I don't think there's enough fan energy left for us to holler at them.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6199551, member: 1165"] I doubt I'll buy it. I already have 4e, and it is already hit with bloat, so in a way I'm glad WotC isn't publishing it anymore. The only thing missing are more adventures, but there's a giant backlog of Dungeon Magazine adventures I haven't even looked at, and making monsters and NPCs is so easy that converting d20 adventures is pretty easy too. (My experience with converting 2e and older adventures is "don't" unless you want to rewrite everything other than the plot.) I don't think WotC remembers how to design games anymore. I'm seriously wondering if they just lucked into making 4e work. (I could say the same thing about marketing; I think they lucked into selling 3.0 so well simply because people were so tired of TSR. Using those same tactics for 4e and 5e isn't working.) One of the worst examples of D&D forgetting how to design is the nonsense around ghoul saving throws. Bad enough they left core math till "the end", but why even be surprised? They fixed that, but only after being publicly embarrassed. More recently is the tale of wildshaping, bringing back a 3.0-style ability score-switching wildshaping with weird hit point mechanics. Both Paizo and WotC (in 4e) fixed it, in different ways as different companies do, but WotC seems to have willfully forgotten those lessons. They'll have to learn all over again, possibly with some fan outrage tossed in, but with less pressure as there's no public playtest... Or not. I've done a little playtesting for WotC, and have no confidence in their internal playtesting procedures. If they design something broken and nobody outside sees it, the broken product will get published. So unless we all scream something problematic like that will be published, and I don't think there's enough fan energy left for us to holler at them. [/QUOTE]
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