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<blockquote data-quote="Stormfalcon" data-source="post: 1133072" data-attributes="member: 11604"><p>It's not a bad idea at all to have a humorous campaign going alongside a more serious one. It certainly gives the players and DM an outlet for being silly. Here are a few suggestions for fun, humorous games:</p><p></p><p>1) Teenagers From Outer Space - Aliens invade Earth. They go to our schools. They go to our malls. They eat our fast food. In short, they're here to party down with us. Couple that with a great and very simple system and you have an excellent game to be silly and stupid with. Oh, and if you don't like the premise, the system is flexible enough to be used with other genres (Forgotten Realms High, anyone?).</p><p></p><p>2) Paranoia, assuming that you can find a copy these days - Teamwork goes out the window in the Game of a Darkly Humorous Future. Players are expected to betray, backstab, frame, and outright murder their fellow players for being commie mutant traitors...nevermind that each player is a mutant and a member of a secret society (quite possibly an actual communist at that!). Oh, and the society is run by Our Friend, The Computer, who never makes mistakes and always has our best interests in its silicon heart. Don't forget, the rules are Security Clearance Ultraviolent (read, only the GM is supposed to know them), and displaying knowledge of them is an act of treason. Please report to the nearest termination center. Thank you for your cooperation, Friend Citizen! Oh, and avoid 5th Edition and any Post-Oops stuff while you're at it.</p><p></p><p>3) Toon - What else can be said about this gem? Roleplay in a Looney Tunes-style universe. If you know your Looney Tunes, Tom & Jerry, Disney shorts, Woody Woodpecker, etc., then you'll have fun with this game.</p><p></p><p>4) Munchkin, either the card game or the new d20 version - Just like in Paranoia, teamwork goes out the window. However, everyone's encouraged to be munchkiny, rules-lawyering, rules-bending ubertwinks. It all comes down to killing the monster, stealing the treasure, and stabbing your buddy.</p><p></p><p>This should get you off to a great start with a really fun campaign to offset the serious ones.</p></blockquote><p></p>
[QUOTE="Stormfalcon, post: 1133072, member: 11604"] It's not a bad idea at all to have a humorous campaign going alongside a more serious one. It certainly gives the players and DM an outlet for being silly. Here are a few suggestions for fun, humorous games: 1) Teenagers From Outer Space - Aliens invade Earth. They go to our schools. They go to our malls. They eat our fast food. In short, they're here to party down with us. Couple that with a great and very simple system and you have an excellent game to be silly and stupid with. Oh, and if you don't like the premise, the system is flexible enough to be used with other genres (Forgotten Realms High, anyone?). 2) Paranoia, assuming that you can find a copy these days - Teamwork goes out the window in the Game of a Darkly Humorous Future. Players are expected to betray, backstab, frame, and outright murder their fellow players for being commie mutant traitors...nevermind that each player is a mutant and a member of a secret society (quite possibly an actual communist at that!). Oh, and the society is run by Our Friend, The Computer, who never makes mistakes and always has our best interests in its silicon heart. Don't forget, the rules are Security Clearance Ultraviolent (read, only the GM is supposed to know them), and displaying knowledge of them is an act of treason. Please report to the nearest termination center. Thank you for your cooperation, Friend Citizen! Oh, and avoid 5th Edition and any Post-Oops stuff while you're at it. 3) Toon - What else can be said about this gem? Roleplay in a Looney Tunes-style universe. If you know your Looney Tunes, Tom & Jerry, Disney shorts, Woody Woodpecker, etc., then you'll have fun with this game. 4) Munchkin, either the card game or the new d20 version - Just like in Paranoia, teamwork goes out the window. However, everyone's encouraged to be munchkiny, rules-lawyering, rules-bending ubertwinks. It all comes down to killing the monster, stealing the treasure, and stabbing your buddy. This should get you off to a great start with a really fun campaign to offset the serious ones. [/QUOTE]
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